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CText Class Reference

Text field that just displays static text. More...

#include <CText.h>

Inheritance diagram for CText:
IGUIScrollBarOwner IGUITextOwner IGUIObject IGUIObject

Public Member Functions

 CText ()
 
virtual ~CText ()
 
virtual void ResetStates ()
 
virtual bool MouseOverIcon ()
 Test if mouse position is over an icon. More...
 
- Public Member Functions inherited from IGUIScrollBarOwner
 IGUIScrollBarOwner ()
 
virtual ~IGUIScrollBarOwner ()
 
virtual const SGUIScrollBarStyleGetScrollBarStyle (const CStr &style) const
 Interface for the m_ScrollBar to use. More...
 
virtual void AddScrollBar (IGUIScrollBar *scrollbar)
 Add a scroll-bar. More...
 
virtual IGUIScrollBarGetScrollBar (const int &index)
 Get Scroll Bar reference (it should be transparent it's actually pointers). More...
 
- Public Member Functions inherited from IGUIObject
 IGUIObject ()
 
virtual ~IGUIObject ()
 
virtual bool MouseOver ()
 Checks if mouse is hovering this object. More...
 
const CStr & GetName () const
 Get object name, name is unique. More...
 
void SetName (const CStr &Name)
 Get object name. More...
 
CStr GetPresentableName () const
 
void AddToPointersMap (map_pObjects &ObjectMap)
 Adds object and its children to the map, it's name being the first part, and the second being itself. More...
 
void AddChild (IGUIObject *pChild)
 Notice nothing will be returned or thrown if the child hasn't been inputted into the GUI yet. More...
 
vector_pObjects::iterator ChildrenItBegin ()
 
vector_pObjects::iterator ChildrenItEnd ()
 
bool SettingExists (const CStr &Setting) const
 Checks if settings exists, only available for derived classes that has this set up, that's why the base class just returns false. More...
 
PSRETURN SetSetting (const CStr &Setting, const CStrW &Value, const bool &SkipMessage=false)
 Set a setting by string, regardless of what type it is. More...
 
PSRETURN GetSettingType (const CStr &Setting, EGUISettingType &Type) const
 Retrieves the type of a named setting. More...
 
void RegisterScriptHandler (const CStr &Action, const CStr &Code, CGUI *pGUI)
 Set the script handler for a particular object-specific action. More...
 
JSObject * GetJSObject ()
 Retrieves the JSObject representing this GUI object. More...
 
CGUIGetGUI ()
 
const CGUIGetGUI () const
 
void SetFocus ()
 Take focus! More...
 
- Public Member Functions inherited from IGUITextOwner
 IGUITextOwner ()
 
virtual ~IGUITextOwner ()
 
void AddText (SGUIText *text)
 Adds a text object. More...
 
virtual void UpdateCachedSize ()
 
virtual void DrawText (int index, const CColor &color, const CPos &pos, float z, const CRect &clipping=CRect())
 Draws the Text. More...
 

Protected Member Functions

void SetupText ()
 Sets up text, should be called every time changes has been made that can change the visual. More...
 
virtual void HandleMessage (SGUIMessage &Message)
 
virtual void Draw ()
 Draws the Text. More...
 
- Protected Member Functions inherited from IGUIObject
void AddSetting (const EGUISettingType &Type, const CStr &Name)
 Add a setting to m_Settings. More...
 
virtual void Destroy ()
 Calls Destroy on all children, and deallocates all memory. More...
 
virtual InReaction ManuallyHandleEvent (const SDL_Event_ *ev)
 Some objects need to handle the SDL_Event_ manually. More...
 
void LoadStyle (CGUI &GUIinstance, const CStr &StyleName)
 Loads a style. More...
 
void LoadStyle (const SGUIStyle &Style)
 Loads a style. More...
 
virtual float GetBufferedZ () const
 Returns not the Z value, but the actual buffered Z value, i.e. More...
 
void SetGUI (CGUI *const &pGUI)
 
void SetParent (IGUIObject *pParent)
 Set parent of this object. More...
 
bool IsFocused () const
 Check if object is focused. More...
 
IGUIObjectGetParent () const
 NOTE! This will not just return m_pParent, when that is need use it! There is one exception to it, when the parent is the top-node (the object that isn't a real object), this will return NULL, so that the top-node's children are seemingly parentless. More...
 
CPos GetMousePos () const
 Get Mouse from CGUI. More...
 
virtual bool HandleAdditionalChildren (const XMBElement &child, CXeromyces *pFile)
 Handle additional children to the <object>-tag. More...
 
InReaction SendEvent (EGUIMessageType type, const CStr &EventName)
 Send event to this GUI object (HandleMessage and ScriptEvent) More...
 
void ScriptEvent (const CStr &Action)
 Execute the script for a particular action. More...
 
void ScriptEvent (const CStr &Action, const CScriptValRooted &Argument)
 Execute the script for a particular action. More...
 
void SetScriptHandler (const CStr &Action, JSObject *Function)
 
void UpdateMouseOver (IGUIObject *const &pMouseOver)
 Inputes the object that is currently hovered, this function updates this object accordingly (i.e. More...
 
- Protected Member Functions inherited from IGUITextOwner
void CalculateTextPosition (CRect &ObjSize, CPos &TextPos, SGUIText &Text)
 Calculate the position for the text, based on the alignment. More...
 

Protected Attributes

CPos m_TextPos
 Placement of text. More...
 
- Protected Attributes inherited from IGUIScrollBarOwner
std::vector< IGUIScrollBar * > m_ScrollBars
 Predominately you will only have one, but you can have as many as you like. More...
 
- Protected Attributes inherited from IGUIObject
CRect m_CachedActualSize
 Cached size, real size m_Size is actually dependent on resolution and can have different real outcomes, this is the real outcome cached to avoid slow calculations in real time. More...
 
CStr m_Name
 
vector_pObjects m_Children
 
IGUIObjectm_pParent
 
double m_LastClickTime [6]
 
bool m_MouseHovering
 This is an array of true or false, each element is associated with a string representing a setting. More...
 
- Protected Attributes inherited from IGUITextOwner
bool m_GeneratedTextsValid
 Whether the cached text is currently valid (if not then SetupText will be called by Draw) More...
 
std::vector< SGUIText * > m_GeneratedTexts
 Texts that are generated and ready to be rendered. More...
 

Detailed Description

Text field that just displays static text.

See Also
IGUIObject

Definition at line 59 of file CText.h.

Constructor & Destructor Documentation

CText::CText ( )

Definition at line 33 of file CText.cpp.

CText::~CText ( )
virtual

Definition at line 68 of file CText.cpp.

Member Function Documentation

void CText::Draw ( )
protectedvirtual

Draws the Text.

Reimplemented from IGUIScrollBarOwner.

Definition at line 194 of file CText.cpp.

void CText::HandleMessage ( SGUIMessage Message)
protectedvirtual
See Also
IGUIObject::HandleMessage()

Reimplemented from IGUIScrollBarOwner.

Definition at line 130 of file CText.cpp.

bool CText::MouseOverIcon ( )
virtual

Test if mouse position is over an icon.

Reimplemented from IGUITextOwner.

Definition at line 254 of file CText.cpp.

virtual void CText::ResetStates ( )
inlinevirtual
See Also
IGUIObject::ResetStates()

Reimplemented from IGUIScrollBarOwner.

Definition at line 70 of file CText.h.

void CText::SetupText ( )
protectedvirtual

Sets up text, should be called every time changes has been made that can change the visual.

Implements IGUITextOwner.

Definition at line 72 of file CText.cpp.

Member Data Documentation

CPos CText::m_TextPos
protected

Placement of text.

Ignored when scrollbars are active.

Definition at line 97 of file CText.h.


The documentation for this class was generated from the following files: