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| CProgressBar () |
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virtual | ~CProgressBar () |
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| IGUIObject () |
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virtual | ~IGUIObject () |
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virtual bool | MouseOver () |
| Checks if mouse is hovering this object. More...
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virtual bool | MouseOverIcon () |
| Test if mouse position is over an icon. More...
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const CStr & | GetName () const |
| Get object name, name is unique. More...
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void | SetName (const CStr &Name) |
| Get object name. More...
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CStr | GetPresentableName () const |
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void | AddToPointersMap (map_pObjects &ObjectMap) |
| Adds object and its children to the map, it's name being the first part, and the second being itself. More...
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void | AddChild (IGUIObject *pChild) |
| Notice nothing will be returned or thrown if the child hasn't been inputted into the GUI yet. More...
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vector_pObjects::iterator | ChildrenItBegin () |
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vector_pObjects::iterator | ChildrenItEnd () |
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bool | SettingExists (const CStr &Setting) const |
| Checks if settings exists, only available for derived classes that has this set up, that's why the base class just returns false. More...
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virtual void | UpdateCachedSize () |
| All sizes are relative to resolution, and the calculation is not wanted in real time, therefore it is cached, update the cached size with this function. More...
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PSRETURN | SetSetting (const CStr &Setting, const CStrW &Value, const bool &SkipMessage=false) |
| Set a setting by string, regardless of what type it is. More...
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PSRETURN | GetSettingType (const CStr &Setting, EGUISettingType &Type) const |
| Retrieves the type of a named setting. More...
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void | RegisterScriptHandler (const CStr &Action, const CStr &Code, CGUI *pGUI) |
| Set the script handler for a particular object-specific action. More...
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JSObject * | GetJSObject () |
| Retrieves the JSObject representing this GUI object. More...
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CGUI * | GetGUI () |
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const CGUI * | GetGUI () const |
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void | SetFocus () |
| Take focus! More...
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virtual void | Draw () |
| Draws the progress bar. More...
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void | HandleMessage (SGUIMessage &Message) |
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void | AddSetting (const EGUISettingType &Type, const CStr &Name) |
| Add a setting to m_Settings. More...
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virtual void | Destroy () |
| Calls Destroy on all children, and deallocates all memory. More...
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virtual InReaction | ManuallyHandleEvent (const SDL_Event_ *ev) |
| Some objects need to handle the SDL_Event_ manually. More...
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void | LoadStyle (CGUI &GUIinstance, const CStr &StyleName) |
| Loads a style. More...
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void | LoadStyle (const SGUIStyle &Style) |
| Loads a style. More...
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virtual float | GetBufferedZ () const |
| Returns not the Z value, but the actual buffered Z value, i.e. More...
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void | SetGUI (CGUI *const &pGUI) |
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void | SetParent (IGUIObject *pParent) |
| Set parent of this object. More...
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virtual void | ResetStates () |
| Reset internal state of this object. More...
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bool | IsFocused () const |
| Check if object is focused. More...
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IGUIObject * | GetParent () const |
| NOTE! This will not just return m_pParent, when that is need use it! There is one exception to it, when the parent is the top-node (the object that isn't a real object), this will return NULL, so that the top-node's children are seemingly parentless. More...
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CPos | GetMousePos () const |
| Get Mouse from CGUI. More...
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virtual bool | HandleAdditionalChildren (const XMBElement &child, CXeromyces *pFile) |
| Handle additional children to the <object>-tag. More...
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InReaction | SendEvent (EGUIMessageType type, const CStr &EventName) |
| Send event to this GUI object (HandleMessage and ScriptEvent) More...
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void | ScriptEvent (const CStr &Action) |
| Execute the script for a particular action. More...
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void | ScriptEvent (const CStr &Action, const CScriptValRooted &Argument) |
| Execute the script for a particular action. More...
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void | SetScriptHandler (const CStr &Action, JSObject *Function) |
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void | UpdateMouseOver (IGUIObject *const &pMouseOver) |
| Inputes the object that is currently hovered, this function updates this object accordingly (i.e. More...
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Object used to draw a value from 0 to 100 visually.
- See Also
- IGUIObject
Definition at line 56 of file CProgressBar.h.