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CNetLocalTurnManager Class Reference

Implementation of CNetTurnManager for offline games. More...

#include <NetTurnManager.h>

Inheritance diagram for CNetLocalTurnManager:
CNetTurnManager

Public Member Functions

 CNetLocalTurnManager (CSimulation2 &simulation, IReplayLogger &replay)
 
virtual void OnSimulationMessage (CSimulationMessage *msg)
 Called by networking code when a simulation message is received. More...
 
virtual void PostCommand (CScriptValRooted data)
 Called by simulation code, to add a new command to be distributed to all clients and executed soon. More...
 
- Public Member Functions inherited from CNetTurnManager
 CNetTurnManager (CSimulation2 &simulation, u32 defaultTurnLength, int clientId, IReplayLogger &replay)
 Construct for a given network session ID. More...
 
virtual ~CNetTurnManager ()
 
void ResetState (u32 newCurrentTurn, u32 newReadyTurn)
 
void SetPlayerID (int playerId)
 Set the current user's player ID, which will be added into command messages. More...
 
bool Update (float simFrameLength, size_t maxTurns)
 Advance the simulation by a certain time. More...
 
bool UpdateFastForward ()
 Advance the simulation by as much as possible. More...
 
bool WillUpdate (float simFrameLength)
 Returns whether Update(simFrameLength, ...) will process at least one new turn. More...
 
void Interpolate (float simFrameLength, float realFrameLength)
 Advance the graphics by a certain time. More...
 
virtual void OnSyncError (u32 turn, const std::string &expectedHash)
 Called when there has been an out-of-sync error. More...
 
void FinishedAllCommands (u32 turn, u32 turnLength)
 Called when all commands for a given turn have been received. More...
 
void EnableTimeWarpRecording (size_t numTurns)
 Enables the recording of state snapshots every numTurns, which can be jumped back to via RewindTimeWarp(). More...
 
void RewindTimeWarp ()
 Jumps back to the latest recorded state snapshot (if any). More...
 
void QuickSave ()
 
void QuickLoad ()
 
u32 GetCurrentTurn ()
 

Protected Member Functions

virtual void NotifyFinishedOwnCommands (u32 turn)
 Called when this client has finished sending all its commands scheduled for the given turn. More...
 
virtual void NotifyFinishedUpdate (u32 turn)
 Called when this client has finished a simulation update. More...
 
- Protected Member Functions inherited from CNetTurnManager
void AddCommand (int client, int player, CScriptValRooted data, u32 turn)
 Store a command to be executed at a given turn. More...
 
bool TurnNeedsFullHash (u32 turn)
 Returns whether we should compute a complete state hash for the given turn, instead of a quick less-complete hash. More...
 

Additional Inherited Members

- Protected Attributes inherited from CNetTurnManager
CSimulation2m_Simulation2
 
u32 m_CurrentTurn
 The turn that we have most recently executed. More...
 
u32 m_ReadyTurn
 The latest turn for which we have received all commands from all clients. More...
 
u32 m_TurnLength
 
std::deque< std::map< u32,
std::vector< SimulationCommand > > > 
m_QueuedCommands
 Commands queued at each turn (index 0 is for m_CurrentTurn+1) More...
 
int m_PlayerId
 
uint m_ClientId
 
float m_DeltaSimTime
 Simulation time remaining until we ought to execute the next turn (as a negative value to add elapsed time increments to until we reach 0). More...
 
bool m_HasSyncError
 
IReplayLoggerm_Replay
 

Detailed Description

Implementation of CNetTurnManager for offline games.

Definition at line 215 of file NetTurnManager.h.

Constructor & Destructor Documentation

CNetLocalTurnManager::CNetLocalTurnManager ( CSimulation2 simulation,
IReplayLogger replay 
)

Definition at line 430 of file NetTurnManager.cpp.

Member Function Documentation

void CNetLocalTurnManager::NotifyFinishedOwnCommands ( u32  turn)
protectedvirtual

Called when this client has finished sending all its commands scheduled for the given turn.

Implements CNetTurnManager.

Definition at line 442 of file NetTurnManager.cpp.

void CNetLocalTurnManager::NotifyFinishedUpdate ( u32  turn)
protectedvirtual

Called when this client has finished a simulation update.

Implements CNetTurnManager.

Definition at line 447 of file NetTurnManager.cpp.

void CNetLocalTurnManager::OnSimulationMessage ( CSimulationMessage msg)
virtual

Called by networking code when a simulation message is received.

Implements CNetTurnManager.

Definition at line 460 of file NetTurnManager.cpp.

void CNetLocalTurnManager::PostCommand ( CScriptValRooted  data)
virtual

Called by simulation code, to add a new command to be distributed to all clients and executed soon.

Implements CNetTurnManager.

Definition at line 435 of file NetTurnManager.cpp.


The documentation for this class was generated from the following files: