Pyrogenesis
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Implementation of CNetTurnManager for offline games. More...
#include <NetTurnManager.h>
Public Member Functions | |
CNetLocalTurnManager (CSimulation2 &simulation, IReplayLogger &replay) | |
virtual void | OnSimulationMessage (CSimulationMessage *msg) |
Called by networking code when a simulation message is received. More... | |
virtual void | PostCommand (CScriptValRooted data) |
Called by simulation code, to add a new command to be distributed to all clients and executed soon. More... | |
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CNetTurnManager (CSimulation2 &simulation, u32 defaultTurnLength, int clientId, IReplayLogger &replay) | |
Construct for a given network session ID. More... | |
virtual | ~CNetTurnManager () |
void | ResetState (u32 newCurrentTurn, u32 newReadyTurn) |
void | SetPlayerID (int playerId) |
Set the current user's player ID, which will be added into command messages. More... | |
bool | Update (float simFrameLength, size_t maxTurns) |
Advance the simulation by a certain time. More... | |
bool | UpdateFastForward () |
Advance the simulation by as much as possible. More... | |
bool | WillUpdate (float simFrameLength) |
Returns whether Update(simFrameLength, ...) will process at least one new turn. More... | |
void | Interpolate (float simFrameLength, float realFrameLength) |
Advance the graphics by a certain time. More... | |
virtual void | OnSyncError (u32 turn, const std::string &expectedHash) |
Called when there has been an out-of-sync error. More... | |
void | FinishedAllCommands (u32 turn, u32 turnLength) |
Called when all commands for a given turn have been received. More... | |
void | EnableTimeWarpRecording (size_t numTurns) |
Enables the recording of state snapshots every numTurns , which can be jumped back to via RewindTimeWarp(). More... | |
void | RewindTimeWarp () |
Jumps back to the latest recorded state snapshot (if any). More... | |
void | QuickSave () |
void | QuickLoad () |
u32 | GetCurrentTurn () |
Protected Member Functions | |
virtual void | NotifyFinishedOwnCommands (u32 turn) |
Called when this client has finished sending all its commands scheduled for the given turn. More... | |
virtual void | NotifyFinishedUpdate (u32 turn) |
Called when this client has finished a simulation update. More... | |
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void | AddCommand (int client, int player, CScriptValRooted data, u32 turn) |
Store a command to be executed at a given turn. More... | |
bool | TurnNeedsFullHash (u32 turn) |
Returns whether we should compute a complete state hash for the given turn, instead of a quick less-complete hash. More... | |
Additional Inherited Members | |
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CSimulation2 & | m_Simulation2 |
u32 | m_CurrentTurn |
The turn that we have most recently executed. More... | |
u32 | m_ReadyTurn |
The latest turn for which we have received all commands from all clients. More... | |
u32 | m_TurnLength |
std::deque< std::map< u32, std::vector< SimulationCommand > > > | m_QueuedCommands |
Commands queued at each turn (index 0 is for m_CurrentTurn+1) More... | |
int | m_PlayerId |
uint | m_ClientId |
float | m_DeltaSimTime |
Simulation time remaining until we ought to execute the next turn (as a negative value to add elapsed time increments to until we reach 0). More... | |
bool | m_HasSyncError |
IReplayLogger & | m_Replay |
Implementation of CNetTurnManager for offline games.
Definition at line 215 of file NetTurnManager.h.
CNetLocalTurnManager::CNetLocalTurnManager | ( | CSimulation2 & | simulation, |
IReplayLogger & | replay | ||
) |
Definition at line 430 of file NetTurnManager.cpp.
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protectedvirtual |
Called when this client has finished sending all its commands scheduled for the given turn.
Implements CNetTurnManager.
Definition at line 442 of file NetTurnManager.cpp.
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protectedvirtual |
Called when this client has finished a simulation update.
Implements CNetTurnManager.
Definition at line 447 of file NetTurnManager.cpp.
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virtual |
Called by networking code when a simulation message is received.
Implements CNetTurnManager.
Definition at line 460 of file NetTurnManager.cpp.
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virtual |
Called by simulation code, to add a new command to be distributed to all clients and executed soon.
Implements CNetTurnManager.
Definition at line 435 of file NetTurnManager.cpp.