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CDummyReplayLogger Class Reference

Implementation of IReplayLogger that simply throws away all data. More...

#include <Replay.h>

Inheritance diagram for CDummyReplayLogger:
IReplayLogger

Public Member Functions

virtual void StartGame (const CScriptValRooted &attribs)
 Started the game with the given game attributes. More...
 
virtual void Turn (u32 n, u32 turnLength, const std::vector< SimulationCommand > &commands)
 Run the given turn with the given collection of player commands. More...
 
virtual void Hash (const std::string &hash, bool quick)
 Optional hash of simulation state (for sync checking). More...
 
- Public Member Functions inherited from IReplayLogger
 IReplayLogger ()
 
virtual ~IReplayLogger ()
 

Detailed Description

Implementation of IReplayLogger that simply throws away all data.

Definition at line 54 of file Replay.h.

Member Function Documentation

virtual void CDummyReplayLogger::Hash ( const std::string &  hash,
bool  quick 
)
inlinevirtual

Optional hash of simulation state (for sync checking).

Implements IReplayLogger.

Definition at line 59 of file Replay.h.

virtual void CDummyReplayLogger::StartGame ( const CScriptValRooted attribs)
inlinevirtual

Started the game with the given game attributes.

Implements IReplayLogger.

Definition at line 57 of file Replay.h.

virtual void CDummyReplayLogger::Turn ( u32  n,
u32  turnLength,
const std::vector< SimulationCommand > &  commands 
)
inlinevirtual

Run the given turn with the given collection of player commands.

Implements IReplayLogger.

Definition at line 58 of file Replay.h.


The documentation for this class was generated from the following file: