Pyrogenesis
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#include "graphics/Texture.h"
#include "lib/ogl.h"
#include "maths/Matrix3D.h"
#include "ps/Overlay.h"
#include "renderer/VertexBufferManager.h"
Go to the source code of this file.
Classes | |
struct | SWavesVertex |
class | WaterManager |
Class WaterManager: Maintain water settings and textures. More... | |
Functions | |
cassert (sizeof(SWavesVertex)==16) | |
cassert | ( | sizeof(SWavesVertex) | = =16 | ) |