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simulation2
helpers
SimulationCommand.h
Go to the documentation of this file.
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/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SIMULATIONCOMMAND
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#define INCLUDED_SIMULATIONCOMMAND
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#include "
scriptinterface/ScriptVal.h
"
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#include "
simulation2/helpers/Player.h
"
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/**
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* Simulation command, typically received over the network in multiplayer games.
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*/
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struct
SimulationCommand
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{
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player_id_t
player
;
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CScriptValRooted
data
;
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};
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#endif // INCLUDED_SIMULATIONCOMMAND
ScriptVal.h
SimulationCommand::data
CScriptValRooted data
Definition:
SimulationCommand.h:30
Player.h
player_id_t
int32_t player_id_t
valid player IDs are non-negative (see ICmpOwnership)
Definition:
Player.h:24
SimulationCommand::player
player_id_t player
Definition:
SimulationCommand.h:29
SimulationCommand
Simulation command, typically received over the network in multiplayer games.
Definition:
SimulationCommand.h:27
CScriptValRooted
Definition:
ScriptVal.h:49
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