Pyrogenesis  13997
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Plane.h
Go to the documentation of this file.
1 /* Copyright (C) 2009 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 /*
19  * A Plane in R3 and several utility methods.
20  */
21 
22 // Note that the format used for the plane equation is
23 // Ax + By + Cz + D = 0, where <A,B,C> is the normal vector.
24 
25 #ifndef INCLUDED_PLANE
26 #define INCLUDED_PLANE
27 
28 #include "Vector3D.h"
29 #include "Vector4D.h"
30 
32 {
36 };
37 
38 class CPlane
39 {
40  public:
41  CPlane ();
42  CPlane (const CVector4D& coeffs) : m_Norm(coeffs.X, coeffs.Y, coeffs.Z), m_Dist(coeffs.W) { }
43 
44  //sets the plane equation from 3 points on that plane
45  void Set (const CVector3D &p1, const CVector3D &p2, const CVector3D &p3);
46 
47  //sets the plane equation from a normal and a point on
48  //that plane
49  void Set (const CVector3D &norm, const CVector3D &point);
50 
51  //normalizes the plane equation
52  void Normalize ();
53 
54  //returns the side of the plane on which this point
55  //lies.
56  PLANESIDE ClassifyPoint (const CVector3D &point) const;
57 
58  //solves the plane equation for a particular point
59  float DistanceToPlane (const CVector3D &point) const;
60 
61  //calculates the intersection point of a line with this
62  //plane. Returns false if there is no intersection
63  bool FindLineSegIntersection (const CVector3D &start, const CVector3D &end, CVector3D *intsect);
64  bool FindRayIntersection (const CVector3D &start, const CVector3D &direction, CVector3D *intsect);
65 
66  public:
67  CVector3D m_Norm; //normal vector of the plane
68  float m_Dist; //Plane distance (ie D in the plane eq.)
69 };
70 
71 #endif
Definition: Decompose.h:22
PLANESIDE
Definition: Plane.h:31
Definition: Decompose.h:22
bool FindRayIntersection(const CVector3D &start, const CVector3D &direction, CVector3D *intsect)
Definition: Plane.cpp:127
Definition: Decompose.h:22
void Set(const CVector3D &p1, const CVector3D &p2, const CVector3D &p3)
Definition: Plane.cpp:36
Definition: Plane.h:35
void Normalize()
Definition: Plane.cpp:65
CPlane(const CVector4D &coeffs)
Definition: Plane.h:42
CPlane()
Definition: Plane.cpp:30
float DistanceToPlane(const CVector3D &point) const
Definition: Plane.cpp:99
PLANESIDE ClassifyPoint(const CVector3D &point) const
Definition: Plane.cpp:79
Definition: Plane.h:33
bool FindLineSegIntersection(const CVector3D &start, const CVector3D &end, CVector3D *intsect)
Definition: Plane.cpp:113
Definition: Decompose.h:22
CVector3D m_Norm
Definition: Plane.h:67
Definition: Plane.h:38
Definition: Plane.h:34
float m_Dist
Definition: Plane.h:68