#include "precompiled.h"
#include "PMDConvert.h"
#include "CommonConvert.h"
#include "FCollada.h"
#include "FCDocument/FCDAsset.h"
#include "FCDocument/FCDocument.h"
#include "FCDocument/FCDocumentTools.h"
#include "FCDocument/FCDController.h"
#include "FCDocument/FCDControllerInstance.h"
#include "FCDocument/FCDGeometry.h"
#include "FCDocument/FCDGeometryMesh.h"
#include "FCDocument/FCDGeometryPolygons.h"
#include "FCDocument/FCDGeometryPolygonsInput.h"
#include "FCDocument/FCDGeometryPolygonsTools.h"
#include "FCDocument/FCDGeometrySource.h"
#include "FCDocument/FCDSceneNode.h"
#include "FCDocument/FCDSkinController.h"
#include "StdSkeletons.h"
#include "Decompose.h"
#include "Maths.h"
#include "GeomReindex.h"
#include <cassert>
#include <vector>
Go to the source code of this file.
static void AddStaticPropPoints |
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std::vector< PropPoint > & |
propPoints, |
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const FMMatrix44 & |
upAxisTransform, |
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FCDSceneNode * |
node |
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) |
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static |
void ColladaToPMD |
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const char * |
input, |
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OutputCB & |
output, |
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std::string & |
xmlErrors |
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) |
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static FMVector3 FMVector3_Normalize |
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const FMVector3 & |
vec | ) |
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static |
VertexBlend defaultInfluences = { { 0xFF, 0xFF, 0xFF, 0xFF }, { 0, 0, 0, 0 } } |
const size_t maxInfluences = 4 |