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collada
precompiled.h
Go to the documentation of this file.
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_COLLADA_PRECOMPILED
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#define INCLUDED_COLLADA_PRECOMPILED
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#define COLLADA_DLL
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#include "
DLL.h
"
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extern
void
Log
(
int
severity,
const
char
* fmt, ...);
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#ifdef _WIN32
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# define WIN32
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# define WIN32_LEAN_AND_MEAN
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# pragma warning(disable: 4996)
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#endif
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#include <climits>
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#include "FCollada.h"
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#include "FCDocument/FCDAsset.h"
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#include "FCDocument/FCDocument.h"
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#include "FCDocument/FCDocumentTools.h"
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#include "FCDocument/FCDAnimated.h"
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#include "FCDocument/FCDAnimationCurve.h"
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#include "FCDocument/FCDController.h"
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#include "FCDocument/FCDControllerInstance.h"
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#include "FCDocument/FCDExtra.h"
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#include "FCDocument/FCDGeometry.h"
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#include "FCDocument/FCDGeometryMesh.h"
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#include "FCDocument/FCDGeometryPolygons.h"
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#include "FCDocument/FCDGeometryPolygonsTools.h"
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#include "FCDocument/FCDGeometrySource.h"
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#include "FCDocument/FCDSceneNode.h"
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#include "FCDocument/FCDSkinController.h"
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#include "FUtils/FUDaeSyntax.h"
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#include "FUtils/FUFileManager.h"
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#include "FUtils/FUXmlParser.h"
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#include <cassert>
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#include <cstdarg>
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#include <string>
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// FCollada pollutes the global namespace by defining these
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// to std::{min,max}, so undo its macros
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#undef min
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#undef max
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#endif // INCLUDED_COLLADA_PRECOMPILED
DLL.h
Log
void Log(int severity, const char *msg,...)
Definition:
DLL.cpp:50
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