bool BuildVariation(const std::vector< std::set< CStr > > &selections, const std::vector< u8 > &variationKey, CObjectManager &objectManager)
std::wstring m_ProjectileModelName
std::vector< CObjectBase::Samp > m_Samplers
CSkeletonAnim * GetRandomAnimation(const CStr &animationName) const
SkeletonAnimMap m_Animations
CObjectEntry(CObjectBase *base, CSimulation2 &simulation)
std::multimap< CStr, CSkeletonAnim * > SkeletonAnimMap
std::vector< CSkeletonAnim * > GetAnimations(const CStr &animationName) const
NONCOPYABLE(CObjectEntry)
CSimulation2 & m_Simulation