#include "precompiled.h"
#include "NetTurnManager.h"
#include "network/NetServer.h"
#include "network/NetClient.h"
#include "network/NetMessage.h"
#include "gui/GUIManager.h"
#include "maths/MathUtil.h"
#include "ps/CLogger.h"
#include "ps/Profile.h"
#include "ps/Pyrogenesis.h"
#include "ps/Replay.h"
#include "ps/SavedGame.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/Simulation2.h"
#include <sstream>
#include <fstream>
#include <iomanip>
Go to the source code of this file.
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static std::wstring | Hexify (const std::string &s) |
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#define NETTURN_LOG |
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static std::wstring Hexify |
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const int COMMAND_DELAY = 2 |
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const int DEFAULT_TURN_LENGTH_MP = 500 |
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const int DEFAULT_TURN_LENGTH_SP = 200 |
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