Pyrogenesis
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#include "precompiled.h"
#include "NetServer.h"
#include "NetClient.h"
#include "NetMessage.h"
#include "NetSession.h"
#include "NetStats.h"
#include "NetTurnManager.h"
#include "lib/external_libraries/enet.h"
#include "ps/CLogger.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/Simulation2.h"
Go to the source code of this file.
Classes | |
class | CNetFileReceiveTask_ServerRejoin |
Async task for receiving the initial game state to be forwarded to another client that is rejoining an in-progress network game. More... | |
Macros | |
#define | DEFAULT_SERVER_NAME L"Unnamed Server" |
#define | DEFAULT_WELCOME_MESSAGE L"Welcome" |
#define | MAX_CLIENTS 8 |
Functions | |
static CStr | DebugName (CNetServerSession *session) |
Variables | |
static const int | CHANNEL_COUNT = 1 |
static const int | HOST_SERVICE_TIMEOUT = 50 |
enet_host_service timeout (msecs). More... | |
CNetServer * | g_NetServer = NULL |
Global network server for the standard game. More... | |
#define DEFAULT_SERVER_NAME L"Unnamed Server" |
Definition at line 33 of file NetServer.cpp.
#define DEFAULT_WELCOME_MESSAGE L"Welcome" |
Definition at line 34 of file NetServer.cpp.
#define MAX_CLIENTS 8 |
Definition at line 35 of file NetServer.cpp.
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Definition at line 48 of file NetServer.cpp.
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static |
Definition at line 37 of file NetServer.cpp.
CNetServer* g_NetServer = NULL |
Global network server for the standard game.
Definition at line 46 of file NetServer.cpp.
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static |
enet_host_service timeout (msecs).
Smaller numbers may hurt performance; larger numbers will hurt latency responding to messages from game thread.
Definition at line 44 of file NetServer.cpp.