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Pyrogenesis
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#include "precompiled.h"#include "NetServer.h"#include "NetClient.h"#include "NetMessage.h"#include "NetSession.h"#include "NetStats.h"#include "NetTurnManager.h"#include "lib/external_libraries/enet.h"#include "ps/CLogger.h"#include "scriptinterface/ScriptInterface.h"#include "simulation2/Simulation2.h"Go to the source code of this file.
Classes | |
| class | CNetFileReceiveTask_ServerRejoin |
| Async task for receiving the initial game state to be forwarded to another client that is rejoining an in-progress network game. More... | |
Macros | |
| #define | DEFAULT_SERVER_NAME L"Unnamed Server" |
| #define | DEFAULT_WELCOME_MESSAGE L"Welcome" |
| #define | MAX_CLIENTS 8 |
Functions | |
| static CStr | DebugName (CNetServerSession *session) |
Variables | |
| static const int | CHANNEL_COUNT = 1 |
| static const int | HOST_SERVICE_TIMEOUT = 50 |
| enet_host_service timeout (msecs). More... | |
| CNetServer * | g_NetServer = NULL |
| Global network server for the standard game. More... | |
| #define DEFAULT_SERVER_NAME L"Unnamed Server" |
Definition at line 33 of file NetServer.cpp.
| #define DEFAULT_WELCOME_MESSAGE L"Welcome" |
Definition at line 34 of file NetServer.cpp.
| #define MAX_CLIENTS 8 |
Definition at line 35 of file NetServer.cpp.
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static |
Definition at line 48 of file NetServer.cpp.
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static |
Definition at line 37 of file NetServer.cpp.
| CNetServer* g_NetServer = NULL |
Global network server for the standard game.
Definition at line 46 of file NetServer.cpp.
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static |
enet_host_service timeout (msecs).
Smaller numbers may hurt performance; larger numbers will hurt latency responding to messages from game thread.
Definition at line 44 of file NetServer.cpp.
1.8.5