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Classes | Variables
NetClient.cpp File Reference
#include "precompiled.h"
#include "NetClient.h"
#include "NetMessage.h"
#include "NetSession.h"
#include "NetTurnManager.h"
#include "lib/byte_order.h"
#include "lib/sysdep/sysdep.h"
#include "ps/CConsole.h"
#include "ps/CLogger.h"
#include "ps/Compress.h"
#include "ps/CStr.h"
#include "ps/Game.h"
#include "ps/Loader.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/Simulation2.h"

Go to the source code of this file.

Classes

class  CNetFileReceiveTask_ClientRejoin
 Async task for receiving the initial game state when rejoining an in-progress network game. More...
 

Variables

CNetClientg_NetClient = NULL
 Global network client for the standard game. More...
 

Variable Documentation

CNetClient* g_NetClient = NULL

Global network client for the standard game.

Definition at line 37 of file NetClient.cpp.