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Frustum.h
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1 /* Copyright (C) 2009 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 /*
19  * CFrustum is a collection of planes which define a viewing space.
20  */
21 
22 /*
23 Usually associated with the camera, there are 6 planes which define the
24 view pyramid. But we allow more planes per frustum which may be used for
25 portal rendering, where a portal may have 3 or more edges.
26 */
27 
28 #ifndef INCLUDED_FRUSTUM
29 #define INCLUDED_FRUSTUM
30 
31 #include "maths/Plane.h"
32 
33 //10 planes should be enough
34 #define MAX_NUM_FRUSTUM_PLANES (10)
35 
37 
38 class CFrustum
39 {
40 public:
41  CFrustum ();
42  ~CFrustum ();
43 
44  //Set the number of planes to use for
45  //calculations. This is clipped to
46  //[0,MAX_NUM_FRUSTUM_PLANES]
47  void SetNumPlanes (size_t num);
48 
49  size_t GetNumPlanes() const { return m_NumPlanes; }
50 
51  void AddPlane (const CPlane& plane);
52 
53  //The following methods return true if the shape is
54  //partially or completely in front of the frustum planes
55  bool IsPointVisible (const CVector3D &point) const;
56  bool DoesSegmentIntersect(const CVector3D& start, const CVector3D &end);
57  bool IsSphereVisible (const CVector3D &center, float radius) const;
58  bool IsBoxVisible (const CVector3D &position,const CBoundingBoxAligned &bounds) const;
59 
60  CPlane& operator[](size_t idx) { return m_aPlanes[idx]; }
61  const CPlane& operator[](size_t idx) const { return m_aPlanes[idx]; }
62 
63 public:
64  //make the planes public for ease of use
66 
67 private:
68  size_t m_NumPlanes;
69 };
70 
71 #endif
bool IsSphereVisible(const CVector3D &center, float radius) const
Definition: Frustum.cpp:96
CFrustum()
Definition: Frustum.cpp:34
bool IsBoxVisible(const CVector3D &position, const CBoundingBoxAligned &bounds) const
Definition: Frustum.cpp:116
bool IsPointVisible(const CVector3D &point) const
Definition: Frustum.cpp:63
CPlane & operator[](size_t idx)
Definition: Frustum.h:60
size_t m_NumPlanes
Definition: Frustum.h:68
#define MAX_NUM_FRUSTUM_PLANES
Definition: Frustum.h:34
void AddPlane(const CPlane &plane)
Definition: Frustum.cpp:52
~CFrustum()
Definition: Frustum.cpp:39
CPlane m_aPlanes[MAX_NUM_FRUSTUM_PLANES]
Definition: Frustum.h:65
bool DoesSegmentIntersect(const CVector3D &start, const CVector3D &end)
Definition: Frustum.cpp:77
size_t GetNumPlanes() const
Definition: Frustum.h:49
void SetNumPlanes(size_t num)
Definition: Frustum.cpp:43
Definition: Plane.h:38
const CPlane & operator[](size_t idx) const
Definition: Frustum.h:61