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source
soundmanager
items
CSoundItem.h
Go to the documentation of this file.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_CSOUNDITEM_H
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#define INCLUDED_CSOUNDITEM_H
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#include "
lib/config2.h
"
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#if CONFIG2_AUDIO
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#include "
CSoundBase.h
"
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#include "
soundmanager/data/SoundData.h
"
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class
CSoundItem
:
public
CSoundBase
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{
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public
:
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CSoundItem
();
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CSoundItem
(
CSoundData
* sndData);
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virtual
~CSoundItem
();
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void
Attach
(
CSoundData
* itemData);
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bool
IdleTask
();
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};
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#endif // CONFIG2_AUDIO
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#endif // INCLUDED_CSOUNDITEM_H
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CSoundItem
Definition:
CSoundItem.h:28
CSoundBase
Definition:
CSoundBase.h:30
CSoundBase.h
CSoundData
Definition:
SoundData.h:34
CSoundItem::~CSoundItem
virtual ~CSoundItem()
Definition:
CSoundItem.cpp:41
CSoundItem::CSoundItem
CSoundItem()
Definition:
CSoundItem.cpp:29
CSoundItem::Attach
void Attach(CSoundData *itemData)
Definition:
CSoundItem.cpp:66
SoundData.h
CSoundItem::IdleTask
bool IdleTask()
Definition:
CSoundItem.cpp:47
config2.h
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