18 #ifndef INCLUDED_CSOUNDBASE_H
19 #define INCLUDED_CSOUNDBASE_H
63 void SetCone(ALfloat innerCone, ALfloat outerCone, ALfloat coneGain);
74 void FadeToIn(ALfloat newVolume,
double fadeDuration);
99 #endif // CONFIG2_AUDIO
101 #endif // INCLUDED_CSOUNDBASE_H
void SetLocation(const CVector3D &position)
void SetRollOff(ALfloat gain)
void FadeAndDelete(double fadeTime)
A non-recursive mutual exclusion lock.
void SetGain(ALfloat gain)
void SetPitch(ALfloat pitch)
virtual void SetLooping(bool loops)
void SetCone(ALfloat innerCone, ALfloat outerCone, ALfloat coneGain)
virtual void Attach(CSoundData *itemData)
void SetDirection(const CVector3D &direction)
void FadeAndPause(double fadeTime)
void SetNameFromPath(VfsPath &itemPath)
void FadeToIn(ALfloat newVolume, double fadeDuration)
void SetLastPlay(bool last)