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tex.h File Reference
#include "lib/res/handle.h"
#include "lib/os_path.h"
#include "lib/file/vfs/vfs_path.h"
#include "lib/allocators/dynarray.h"

Go to the source code of this file.

Classes

struct  Tex
 stores all data describing an image. More...
 
struct  ScopedTex
 

Namespaces

 ERR
 

Introduction


 
 WARN
 
 INFO
 

Typedefs

typedef void(* MipmapCB )(size_t level, size_t level_w, size_t level_h, const u8 *RESTRICT level_data, size_t level_data_size, void *RESTRICT cbData)
 callback function for each mipmap level. More...
 

Enumerations

enum  TexFlags {
  TEX_DXT = 0x7, DXT1A = 7, TEX_BGR = 0x08, TEX_ALPHA = 0x10,
  TEX_GREY = 0x20, TEX_BOTTOM_UP = 0x40, TEX_TOP_DOWN = 0x80, TEX_ORIENTATION = TEX_BOTTOM_UP|TEX_TOP_DOWN,
  TEX_MIPMAPS = 0x100, TEX_UNDEFINED_FLAGS = ~0x1FF
}
 flags describing the pixel format. More...
 

Functions

Status tex_validate (const Tex *t)
 Is the texture object valid and self-consistent? More...
 
void tex_set_global_orientation (int orientation)
 Set the orientation to which all loaded images will automatically be converted (excepting file formats that don't specify their orientation, i.e. More...
 
void tex_codec_register_all ()
 Manually register codecs. More...
 
void tex_codec_unregister_all ()
 remove all codecs that have been registered. More...
 
Status tex_decode (const shared_ptr< u8 > &data, size_t data_size, Tex *t)
 decode an in-memory texture file into texture object. More...
 
Status tex_encode (Tex *t, const OsPath &extension, DynArray *da)
 encode a texture into a memory buffer in the desired file format. More...
 
Status tex_wrap (size_t w, size_t h, size_t bpp, size_t flags, const shared_ptr< u8 > &data, size_t ofs, Tex *t)
 store the given image data into a Tex object; this will be as if it had been loaded via tex_load. More...
 
void tex_free (Tex *t)
 free all resources associated with the image and make further use of it impossible. More...
 
Status tex_transform (Tex *t, size_t transforms)
 Change <t>'s pixel format. More...
 
Status tex_transform_to (Tex *t, size_t new_flags)
 Change <t>'s pixel format (2nd version) (note: this is equivalent to tex_transform(t, t->flags^new_flags). More...
 
u8tex_get_data (const Tex *t)
 rationale: since Tex is a struct, its fields are accessible to callers. More...
 
u32 tex_get_average_colour (const Tex *t)
 return the ARGB value of the 1x1 mipmap level of the texture. More...
 
size_t tex_img_size (const Tex *t)
 return total byte size of the image pixels. More...
 
void tex_util_foreach_mipmap (size_t w, size_t h, size_t bpp, const u8 *data, int levels_to_skip, size_t data_padding, MipmapCB cb, void *RESTRICT cbData)
 for a series of mipmaps stored from base to highest, call back for each level. More...
 
bool tex_is_known_extension (const VfsPath &pathname)
 Is the file's extension that of a texture format supported by tex_load? More...
 
size_t tex_hdr_size (const VfsPath &filename)
 return the minimum header size (i.e. More...
 

Variables

const Status ERR::TEX_UNKNOWN_FORMAT = -120100
 
const Status ERR::TEX_INCOMPLETE_HEADER = -120101
 
const Status ERR::TEX_FMT_INVALID = -120102
 
const Status ERR::TEX_INVALID_COLOR_TYPE = -120103
 
const Status ERR::TEX_NOT_8BIT_PRECISION = -120104
 
const Status ERR::TEX_INVALID_LAYOUT = -120105
 
const Status ERR::TEX_COMPRESSED = -120106
 
const Status ERR::TEX_INVALID_SIZE = -120107
 
const Status WARN::TEX_INVALID_DATA = +120108
 
const Status INFO::TEX_CODEC_CANNOT_HANDLE = +120109
 
const int TEX_BASE_LEVEL_ONLY = -1
 special value for levels_to_skip: the callback will only be called for the base mipmap level (i.e. More...
 

Typedef Documentation

typedef void(* MipmapCB)(size_t level, size_t level_w, size_t level_h, const u8 *RESTRICT level_data, size_t level_data_size, void *RESTRICT cbData)

callback function for each mipmap level.

Parameters
levelnumber; 0 for base level (i.e. 100%), or the first one in case some were skipped.
level_w,level_hpixel dimensions (powers of 2, never 0)
level_datathe level's texels
level_data_size[bytes]
cbDatapassed through from tex_util_foreach_mipmap.

Definition at line 411 of file tex.h.

Enumeration Type Documentation

enum TexFlags

flags describing the pixel format.

these are to be interpreted as deviations from "plain" format, i.e. uncompressed RGB.

Enumerator
TEX_DXT 

flags & TEX_DXT is a field indicating compression.

if 0, the texture is uncompressed; otherwise, it holds the S3TC type: 1,3,5 or DXT1A. not converted by default - glCompressedTexImage2D receives the compressed data.

DXT1A 

we need a special value for DXT1a to avoid having to consider flags & TEX_ALPHA to determine S3TC type.

the value is arbitrary; do not rely on it!

TEX_BGR 

indicates B and R pixel components are exchanged.

depending on flags & TEX_ALPHA or bpp, this means either BGR or BGRA. not converted by default - it's an acceptable format for OpenGL.

TEX_ALPHA 

indicates the image contains an alpha channel.

this is set for your convenience - there are many formats containing alpha and divining this information from them is hard. (conversion is not applicable here)

TEX_GREY 

indicates the image is 8bpp greyscale.

this is required to differentiate between alpha-only and intensity formats. not converted by default - it's an acceptable format for OpenGL.

TEX_BOTTOM_UP 

flags & TEX_ORIENTATION is a field indicating orientation, i.e.

in what order the pixel rows are stored.

tex_load always sets this to the global orientation (and flips the image accordingly to match). texture codecs may in intermediate steps during loading set this to 0 if they don't know which way around they are (e.g. DDS), or to whatever their file contains.

TEX_TOP_DOWN 
TEX_ORIENTATION 
TEX_MIPMAPS 

mask

indicates the image data includes mipmaps. they are stored from lowest to highest (1x1), one after the other. (conversion is not applicable here)

TEX_UNDEFINED_FLAGS 

Definition at line 140 of file tex.h.

Function Documentation

void tex_codec_register_all ( )

Manually register codecs.

must be called before first use of a codec (e.g. loading a texture).

This would normally be taken care of by TEX_CODEC_REGISTER, but no longer works when building as a static library. Workaround: hard-code a list of codecs in tex_codec.cpp and call their registration functions.

Definition at line 134 of file tex_codec.cpp.

void tex_codec_unregister_all ( )

remove all codecs that have been registered.

Definition at line 56 of file tex_codec.cpp.

Status tex_decode ( const shared_ptr< u8 > &  data,
size_t  data_size,
Tex t 
)

decode an in-memory texture file into texture object.

FYI, currently BMP, TGA, JPG, JP2, PNG, DDS are supported - but don't rely on this (not all codecs may be included).

Parameters
dataInput data.
data_sizeIts size [bytes].
tOutput texture object.
Returns
Status.

Definition at line 717 of file tex.cpp.

Status tex_encode ( Tex t,
const OsPath extension,
DynArray da 
)

encode a texture into a memory buffer in the desired file format.

Parameters
tInput texture object.
extension(including '.').
daOutput memory array. Allocated here; caller must free it when no longer needed. Invalid unless function succeeds.
Returns
Status

Definition at line 750 of file tex.cpp.

void tex_free ( Tex t)

free all resources associated with the image and make further use of it impossible.

Parameters
ttexture object (note: not zeroed afterwards; see impl)
Returns
Status

Definition at line 610 of file tex.cpp.

u32 tex_get_average_colour ( const Tex t)

return the ARGB value of the 1x1 mipmap level of the texture.

Parameters
tinput texture object
Returns
ARGB value (or 0 if texture does not have mipmaps)

Definition at line 641 of file tex.cpp.

u8* tex_get_data ( const Tex t)

rationale: since Tex is a struct, its fields are accessible to callers.

this is more for C compatibility than convenience; the following should be used instead of direct access to the corresponding fields because they take care of some dirty work. return a pointer to the image data (pixels), taking into account any header(s) that may come before it.

Parameters
tinput texture object
Returns
pointer to data returned by mem_get_ptr (holds reference)!

Definition at line 629 of file tex.cpp.

size_t tex_hdr_size ( const VfsPath filename)

return the minimum header size (i.e.

offset to pixel data) of the file format corresponding to the filename.

rationale: this can be used to optimize calls to tex_write: when allocating the buffer that will hold the image, allocate this much extra and pass the pointer as base+hdr_size. this allows writing the header directly into the output buffer and makes for zero-copy IO.

Parameters
filenameFilename; only the extension (that after '.') is used. case-insensitive.
Returns
size [bytes] or 0 on error (i.e. no codec found).

Definition at line 703 of file tex.cpp.

size_t tex_img_size ( const Tex t)

return total byte size of the image pixels.

(including mipmaps!) rationale: this is preferable to calculating manually because it's less error-prone (e.g. confusing bits_per_pixel with bytes).

Parameters
tinput texture object
Returns
size [bytes]

Definition at line 683 of file tex.cpp.

bool tex_is_known_extension ( const VfsPath pathname)

Is the file's extension that of a texture format supported by tex_load?

Rationale: tex_load complains if the given file is of an unsupported type. this API allows users to preempt that warning (by checking the filename themselves), and also provides for e.g. enumerating only images in a file picker. an alternative might be a flag to suppress warning about invalid files, but this is open to misuse.

Parameters
pathnameOnly the extension (starting with '.') is used. case-insensitive.
Returns
bool

Definition at line 570 of file tex.cpp.

void tex_set_global_orientation ( int  orientation)

Set the orientation to which all loaded images will automatically be converted (excepting file formats that don't specify their orientation, i.e.

DDS). See "Default Orientation" in docs.

Parameters
orientationEither TEX_BOTTOM_UP or TEX_TOP_DOWN.

Definition at line 513 of file tex.cpp.

Status tex_transform ( Tex t,
size_t  transforms 
)

Change <t>'s pixel format.

Parameters
tInput texture object.
transformsTexFlags that are to be flipped.
Returns
Status

Definition at line 467 of file tex.cpp.

Status tex_transform_to ( Tex t,
size_t  new_flags 
)

Change <t>'s pixel format (2nd version) (note: this is equivalent to tex_transform(t, t->flags^new_flags).

Parameters
tInput texture object.
new_flagsdesired new value of TexFlags.
Returns
Status

Definition at line 494 of file tex.cpp.

void tex_util_foreach_mipmap ( size_t  w,
size_t  h,
size_t  bpp,
const u8 data,
int  levels_to_skip,
size_t  data_padding,
MipmapCB  cb,
void *RESTRICT  cbData 
)

for a series of mipmaps stored from base to highest, call back for each level.

Parameters
w,hPixel dimensions.
bppBits per pixel.
dataSeries of mipmaps.
levels_to_skipNumber of levels (counting from base) to skip, or TEX_BASE_LEVEL_ONLY to only call back for the base image. Rationale: this avoids needing to special case for images with or without mipmaps.
data_paddingMinimum pixel dimensions of mipmap levels. This is used in S3TC images, where each level is actually stored in 4x4 blocks. usually 1 to indicate levels are consecutive.
cbMipmapCB to call.
cbDataExtra data to pass to cb.

Definition at line 132 of file tex.cpp.

Status tex_validate ( const Tex t)

Is the texture object valid and self-consistent?

Parameters
t
Returns
Status

Definition at line 60 of file tex.cpp.

Status tex_wrap ( size_t  w,
size_t  h,
size_t  bpp,
size_t  flags,
const shared_ptr< u8 > &  data,
size_t  ofs,
Tex t 
)

store the given image data into a Tex object; this will be as if it had been loaded via tex_load.

rationale: support for in-memory images is necessary for emulation of glCompressedTexImage2D and useful overall. however, we don't want to provide an alternate interface for each API; these would have to be changed whenever fields are added to Tex. instead, provide one entry point for specifying images. note: since we do not know how <img> was allocated, the caller must free it themselves (after calling tex_free, which is required regardless of alloc type).

we need only add bookkeeping information and "wrap" it in our Tex struct, hence the name.

Parameters
w,hPixel dimensions.
bppBits per pixel.
flagsTexFlags.
dataImg texture data. note: size is calculated from other params.
ofs
toutput texture object.
Returns
Status

Definition at line 593 of file tex.cpp.

Variable Documentation

const int TEX_BASE_LEVEL_ONLY = -1

special value for levels_to_skip: the callback will only be called for the base mipmap level (i.e.

100%)

Definition at line 399 of file tex.h.