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Pyrogenesis
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Struct TerrainRendererInternals: Internal variables used by the TerrainRenderer class. More...
Public Attributes | |
| Phase | phase |
| Which phase (submitting or rendering patches) are we in right now? More... | |
| std::vector< CPatchRData * > | visiblePatches |
| Patches that were submitted for this frame. More... | |
| std::vector< CPatchRData * > | filteredPatches |
| std::vector< CDecalRData * > | visibleDecals |
| Decals that were submitted for this frame. More... | |
| std::vector< CDecalRData * > | filteredDecals |
| CShaderProgramPtr | fancyWaterShader |
| Fancy water shader. More... | |
| CShaderProgramPtr | wavesShader |
| CSimulation2 * | simulation |
Struct TerrainRendererInternals: Internal variables used by the TerrainRenderer class.
Definition at line 76 of file TerrainRenderer.cpp.
| CShaderProgramPtr TerrainRendererInternals::fancyWaterShader |
Fancy water shader.
Definition at line 90 of file TerrainRenderer.cpp.
| std::vector<CDecalRData*> TerrainRendererInternals::filteredDecals |
Definition at line 87 of file TerrainRenderer.cpp.
| std::vector<CPatchRData*> TerrainRendererInternals::filteredPatches |
Definition at line 83 of file TerrainRenderer.cpp.
| Phase TerrainRendererInternals::phase |
Which phase (submitting or rendering patches) are we in right now?
Definition at line 79 of file TerrainRenderer.cpp.
| CSimulation2* TerrainRendererInternals::simulation |
Definition at line 93 of file TerrainRenderer.cpp.
| std::vector<CDecalRData*> TerrainRendererInternals::visibleDecals |
Decals that were submitted for this frame.
Definition at line 86 of file TerrainRenderer.cpp.
| std::vector<CPatchRData*> TerrainRendererInternals::visiblePatches |
Patches that were submitted for this frame.
Definition at line 82 of file TerrainRenderer.cpp.
| CShaderProgramPtr TerrainRendererInternals::wavesShader |
Definition at line 91 of file TerrainRenderer.cpp.
1.8.5