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TerrainRendererInternals Struct Reference

Struct TerrainRendererInternals: Internal variables used by the TerrainRenderer class. More...

Public Attributes

Phase phase
 Which phase (submitting or rendering patches) are we in right now? More...
 
std::vector< CPatchRData * > visiblePatches
 Patches that were submitted for this frame. More...
 
std::vector< CPatchRData * > filteredPatches
 
std::vector< CDecalRData * > visibleDecals
 Decals that were submitted for this frame. More...
 
std::vector< CDecalRData * > filteredDecals
 
CShaderProgramPtr fancyWaterShader
 Fancy water shader. More...
 
CShaderProgramPtr wavesShader
 
CSimulation2simulation
 

Detailed Description

Struct TerrainRendererInternals: Internal variables used by the TerrainRenderer class.

Definition at line 76 of file TerrainRenderer.cpp.

Member Data Documentation

CShaderProgramPtr TerrainRendererInternals::fancyWaterShader

Fancy water shader.

Definition at line 90 of file TerrainRenderer.cpp.

std::vector<CDecalRData*> TerrainRendererInternals::filteredDecals

Definition at line 87 of file TerrainRenderer.cpp.

std::vector<CPatchRData*> TerrainRendererInternals::filteredPatches

Definition at line 83 of file TerrainRenderer.cpp.

Phase TerrainRendererInternals::phase

Which phase (submitting or rendering patches) are we in right now?

Definition at line 79 of file TerrainRenderer.cpp.

CSimulation2* TerrainRendererInternals::simulation

Definition at line 93 of file TerrainRenderer.cpp.

std::vector<CDecalRData*> TerrainRendererInternals::visibleDecals

Decals that were submitted for this frame.

Definition at line 86 of file TerrainRenderer.cpp.

std::vector<CPatchRData*> TerrainRendererInternals::visiblePatches

Patches that were submitted for this frame.

Definition at line 82 of file TerrainRenderer.cpp.

CShaderProgramPtr TerrainRendererInternals::wavesShader

Definition at line 91 of file TerrainRenderer.cpp.


The documentation for this struct was generated from the following file: