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Pyrogenesis
13997
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A CGUISprite is actually a collage of several real sprites, this struct represents is such real sprite. More...
#include <CGUISprite.h>
Public Member Functions | |
| SGUIImage () | |
Public Attributes | |
| VfsPath | m_TextureName |
| CClientArea | m_Size |
| CClientArea | m_TextureSize |
| CRect | m_TexturePlacementInFile |
| CSize | m_CellSize |
| float | m_FixedHAspectRatio |
| If non-zero, then the image's width will be adjusted when rendering so that the width:height ratio equals this value. More... | |
| bool | m_RoundCoordinates |
| If true, the image's coordinates will be rounded to integer pixels when rendering, to avoid blurry filtering. More... | |
| GLint | m_WrapMode |
| Texture wrapping mode (GL_REPEAT, GL_CLAMP_TO_EDGE, etc) More... | |
| SGUIImageEffects * | m_Effects |
| CColor | m_BackColor |
| CColor | m_BorderColor |
| bool | m_Border |
| float | m_DeltaZ |
| Z value modification of the image. More... | |
A CGUISprite is actually a collage of several real sprites, this struct represents is such real sprite.
Definition at line 77 of file CGUISprite.h.
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inline |
Definition at line 79 of file CGUISprite.h.
| CColor SGUIImage::m_BackColor |
Definition at line 126 of file CGUISprite.h.
| bool SGUIImage::m_Border |
Definition at line 130 of file CGUISprite.h.
| CColor SGUIImage::m_BorderColor |
Definition at line 127 of file CGUISprite.h.
| CSize SGUIImage::m_CellSize |
Definition at line 103 of file CGUISprite.h.
| float SGUIImage::m_DeltaZ |
Z value modification of the image.
Inputted in XML as x-level, although it just an easier and safer way of declaring delta-z.
Definition at line 137 of file CGUISprite.h.
| SGUIImageEffects* SGUIImage::m_Effects |
Definition at line 123 of file CGUISprite.h.
| float SGUIImage::m_FixedHAspectRatio |
If non-zero, then the image's width will be adjusted when rendering so that the width:height ratio equals this value.
Definition at line 109 of file CGUISprite.h.
| bool SGUIImage::m_RoundCoordinates |
If true, the image's coordinates will be rounded to integer pixels when rendering, to avoid blurry filtering.
Definition at line 115 of file CGUISprite.h.
| CClientArea SGUIImage::m_Size |
Definition at line 89 of file CGUISprite.h.
| VfsPath SGUIImage::m_TextureName |
Definition at line 86 of file CGUISprite.h.
| CRect SGUIImage::m_TexturePlacementInFile |
Definition at line 97 of file CGUISprite.h.
| CClientArea SGUIImage::m_TextureSize |
Definition at line 92 of file CGUISprite.h.
| GLint SGUIImage::m_WrapMode |
Texture wrapping mode (GL_REPEAT, GL_CLAMP_TO_EDGE, etc)
Definition at line 120 of file CGUISprite.h.
1.8.5