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SDecal Struct Reference

Terrain decal definition. More...

#include <Decal.h>

Public Member Functions

 SDecal (const CMaterial &material, float sizeX, float sizeZ, float angle, float offsetX, float offsetZ, bool floating)
 

Public Attributes

CMaterial m_Material
 
float m_SizeX
 
float m_SizeZ
 
float m_Angle
 
float m_OffsetX
 
float m_OffsetZ
 
bool m_Floating
 

Detailed Description

Terrain decal definition.

Decals are rectangular textures that are projected vertically downwards onto the terrain.

Definition at line 32 of file Decal.h.

Constructor & Destructor Documentation

SDecal::SDecal ( const CMaterial material,
float  sizeX,
float  sizeZ,
float  angle,
float  offsetX,
float  offsetZ,
bool  floating 
)
inline

Definition at line 34 of file Decal.h.

Member Data Documentation

float SDecal::m_Angle

Definition at line 44 of file Decal.h.

bool SDecal::m_Floating

Definition at line 47 of file Decal.h.

CMaterial SDecal::m_Material

Definition at line 41 of file Decal.h.

float SDecal::m_OffsetX

Definition at line 45 of file Decal.h.

float SDecal::m_OffsetZ

Definition at line 46 of file Decal.h.

float SDecal::m_SizeX

Definition at line 42 of file Decal.h.

float SDecal::m_SizeZ

Definition at line 43 of file Decal.h.


The documentation for this struct was generated from the following file: