#include <NetHost.h>
Definition at line 35 of file NetHost.h.
bool PlayerAssignment::m_Enabled |
Whether the player is currently connected and active.
(We retain information on disconnected players to support rejoining, but don't transmit these to other clients.)
Definition at line 42 of file NetHost.h.
CStrW PlayerAssignment::m_Name |
i32 PlayerAssignment::m_PlayerID |
The player that the given host controls, or -1 if none (observer)
Definition at line 48 of file NetHost.h.
The documentation for this struct was generated from the following file:
- /home/sathyam/0ad.svn/source/network/NetHost.h