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PlayerAssignment Struct Reference

#include <NetHost.h>

Public Attributes

bool m_Enabled
 Whether the player is currently connected and active. More...
 
CStrW m_Name
 Player name. More...
 
i32 m_PlayerID
 The player that the given host controls, or -1 if none (observer) More...
 

Detailed Description

Definition at line 35 of file NetHost.h.

Member Data Documentation

bool PlayerAssignment::m_Enabled

Whether the player is currently connected and active.

(We retain information on disconnected players to support rejoining, but don't transmit these to other clients.)

Definition at line 42 of file NetHost.h.

CStrW PlayerAssignment::m_Name

Player name.

Definition at line 45 of file NetHost.h.

i32 PlayerAssignment::m_PlayerID

The player that the given host controls, or -1 if none (observer)

Definition at line 48 of file NetHost.h.


The documentation for this struct was generated from the following file: