#include "precompiled.h"
#include "lib/sysdep/dir_watch.h"
#include "lib/file/file_system.h"
#include "osx_sys_version.h"
#include "lib/os_path.h"
#include "lib/file/file.h"
#include "lib/posix/posix_filesystem.h"
#include <CoreFoundation/CoreFoundation.h>
#include <CoreServices/CoreServices.h>
#include "ps/CLogger.h"
Go to the source code of this file.
#define kFSEventStreamCreateFlagFileEvents 0x00000010 |
#define kFSEventStreamEventFlagItemCreated 0x00000100 |
#define kFSEventStreamEventFlagItemIsFile 0x00010000 |
#define kFSEventStreamEventFlagItemModified 0x00001000 |
#define kFSEventStreamEventFlagItemRemoved 0x00000200 |
#define kFSEventStreamEventFlagItemRenamed 0x00000800 |
bool CanRunNotifications |
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void DeleteEventStream |
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start watching a single directory for changes.
- Parameters
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path | (must end in slash) |
dirWatch | opaque smart pointer to the watch state; used to manage its lifetime (this is deemed more convenient than a separate dir_watch_Remove interface). |
clients typically want to watch entire directory subtrees (e.g. a mod), which is supported by Windows but not FAM. to reduce overhead, the Windows backend always watches subtrees, but portable clients should still add a watch for each subdirectory (the shared watch state is reference-counted). rationale: since the VFS has per-directory data structures, it is convenient to store PDirWatch there instead of creating a second tree structure here.
Definition at line 163 of file dir_watch.cpp.
return all pending directory watch notifications.
- Parameters
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notifications | receives any pending notifications in unspecified order. |
- Returns
- Status (INFO::OK doesn't imply notifications were returned)
note: the run time of this function is independent of the number of directory watches and number of files.
rationale for a polling interface: users (e.g. the main game loop) typically want to receive change notifications at a single point, rather than deal with the complexity of asynchronous notifications.
Definition at line 187 of file dir_watch.cpp.
static void fsevent_callback |
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ConstFSEventStreamRef |
streamRef, |
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void * |
clientCallBackInfo, |
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size_t |
numEvents, |
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void * |
eventPaths, |
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const FSEventStreamEventFlags |
eventFlags[], |
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const FSEventStreamEventId |
eventIds[] |
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static |
FSEventStreamRef g_Stream = NULL |