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Entity.h
Go to the documentation of this file.
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/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ENTITY
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#define INCLUDED_ENTITY
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#include "
maths/FixedVector3D.h
"
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// Struct for parsing random map data
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struct
Entity
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{
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std::wstring
templateName
;
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u16
entityID
;
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u16
playerID
;
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CFixedVector3D
position
;
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CFixedVector3D
rotation
;
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};
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#endif
CFixedVector3D
Definition:
FixedVector3D.h:24
Entity::position
CFixedVector3D position
Definition:
Entity.h:29
Entity::templateName
std::wstring templateName
Definition:
Entity.h:26
Entity::playerID
u16 playerID
Definition:
Entity.h:28
Entity::entityID
u16 entityID
Definition:
Entity.h:27
FixedVector3D.h
u16
#define u16
Definition:
types.h:40
Entity
Definition:
Entity.h:24
Entity::rotation
CFixedVector3D rotation
Definition:
Entity.h:30
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