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base32.cpp
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1 /* Copyright (c) 2010 Wildfire Games
2  *
3  * Permission is hereby granted, free of charge, to any person obtaining
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9  * the following conditions:
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21  */
22 
23 /*
24  * base32 conversion
25  */
26 
27 #include "precompiled.h"
28 
29 
30 // big endian!
31 void base32(const size_t in_len, const u8* in, u8* out)
32 {
33  u32 pool = 0; // of bits from buffer
34  ssize_t pool_bits = 0; // # bits currently in buffer
35 
36  static const u8 tbl[33] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ234567";
37 
38  size_t in_bytes_left = in_len; // to avoid overrunning input buffer
39  const size_t out_chars = (in_len*8 + 4) / 5; // = ceil(# 5-bit blocks)
40  for(size_t i = 0; i < out_chars; i++)
41  {
42  if(pool_bits < 5 && in_bytes_left)
43  {
44  pool <<= 8;
45  pool |= *in++;
46  pool_bits += 8;
47  in_bytes_left--;
48  }
49 
50  pool_bits -= 5;
51  size_t c;
52  if (pool_bits < 0)
53  c = (pool << -pool_bits) & 31;
54  else
55  c = (pool >> pool_bits) & 31;
56  *out++ = tbl[c];
57  }
58 
59  *out++ = '\0';
60 }
#define u8
Definition: types.h:39
void base32(const size_t in_len, const u8 *in, u8 *out)
generate the base32 textual representation of a buffer.
Definition: base32.cpp:31
static void out(const wchar_t *fmt,...)
Definition: wdbg_sym.cpp:419
intptr_t ssize_t
Definition: wposix_types.h:82
#define u32
Definition: types.h:41