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archive.cpp
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1 /* Copyright (c) 2010 Wildfire Games
2  *
3  * Permission is hereby granted, free of charge, to any person obtaining
4  * a copy of this software and associated documentation files (the
5  * "Software"), to deal in the Software without restriction, including
6  * without limitation the rights to use, copy, modify, merge, publish,
7  * distribute, sublicense, and/or sell copies of the Software, and to
8  * permit persons to whom the Software is furnished to do so, subject to
9  * the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included
12  * in all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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18  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 /*
24  * interface for reading from and creating archives.
25  */
26 
27 #include "precompiled.h"
29 
31  { ERR::ARCHIVE_UNKNOWN_FORMAT, L"Unknown archive format" },
32  { ERR::ARCHIVE_UNKNOWN_METHOD, L"Unknown compression method" }
33 };
34 STATUS_ADD_DEFINITIONS(archiveStatusDefinitions);
35 
37 {
38 }
39 
41 {
42 }
static const StatusDefinition archiveStatusDefinitions[]
Definition: archive.cpp:30
const Status ARCHIVE_UNKNOWN_FORMAT
Definition: archive.h:40
const Status ARCHIVE_UNKNOWN_METHOD
Definition: archive.h:41
virtual ~IArchiveWriter()
write out the archive to disk; only hereafter is it valid.
Definition: archive.cpp:40
#define STATUS_ADD_DEFINITIONS(definitions)
add a module's array of StatusDefinition to the list.
Definition: status.h:216
virtual ~IArchiveReader()
Definition: archive.cpp:36