#include "precompiled.h"
#include "TerrainProperties.h"
#include <vector>
#include <string>
#include "ps/Filesystem.h"
#include "ps/CLogger.h"
#include "ps/Parser.h"
#include "ps/XML/XeroXMB.h"
#include "ps/XML/Xeromyces.h"
#include "TerrainTextureManager.h"
#include "ps/Overlay.h"
#include "maths/MathUtil.h"
Go to the source code of this file.
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#define | ELMT(x) int el_##x = XeroFile.GetElementID(#x) |
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#define | ELMT(x) int elmt_##x = pFile->GetElementID(#x) |
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#define | ATTR(x) int attr_##x = pFile->GetAttributeID(#x) |
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#define ATTR |
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int attr_##x = pFile->GetAttributeID(#x) |
#define ELMT |
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int el_##x = XeroFile.GetElementID(#x) |
#define ELMT |
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int elmt_##x = pFile->GetElementID(#x) |