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Sqrt.cpp
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1 /* Copyright (C) 2010 Wildfire Games.
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17 
18 #include "precompiled.h"
19 
20 #include "Sqrt.h"
21 
22 // Based on http://freaknet.org/martin/tape/gos/misc/personal/msc/sqrt/sqrt.html
24 {
25  u64 op = n;
26  u64 res = 0;
27  u64 one = (u64)1 << 62; // highest power of four <= than the argument
28 
29  while (one > op)
30  one >>= 2;
31 
32  while (one != 0)
33  {
34  if (op >= res + one)
35  {
36  op -= (res + one);
37  res += (one << 1);
38  }
39  res >>= 1;
40  one >>= 2;
41  }
42  return (u32)res;
43 }
44 
45 // TODO: This should be equivalent to (u32)sqrt((double)n), and in practice
46 // that seems to be true for all input, so do we actually need this integer-only
47 // implementation? i.e. are there any platforms / compiler settings where
48 // sqrt(double) won't give the correct answer? and is sqrt(double) faster?
u32 isqrt64(u64 n)
64-bit integer square root.
Definition: Sqrt.cpp:23
#define u64
Definition: types.h:42
#define u32
Definition: types.h:41