22 #ifndef INCLUDED_SKELETONANIMDEF
23 #define INCLUDED_SKELETONANIMDEF
Key & GetKey(size_t frame, size_t bone)
size_t GetNumKeys() const
float GetFrameTime() const
static void Save(const VfsPath &pathname, const CSkeletonAnimDef *anim)
void BuildBoneMatrices(float time, CMatrix3D *matrices, bool loop) const
size_t GetNumFrames() const
const Key & GetKey(size_t frame, size_t bone) const
float GetDuration() const
static CSkeletonAnimDef * Load(const VfsPath &filename)