Pyrogenesis
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#include "precompiled.h"
#include "ShaderProgram.h"
#include "graphics/ShaderDefines.h"
#include "graphics/TextureManager.h"
#include "lib/res/graphics/ogl_tex.h"
#include "maths/Matrix3D.h"
#include "maths/Vector3D.h"
#include "ps/CLogger.h"
#include "ps/Overlay.h"
#include "renderer/Renderer.h"
Go to the source code of this file.
Classes | |
class | CShaderProgramFFP |
CShaderProgramFFP allows rendering code to use the shader-based API even if the 'shader' is actually implemented with the fixed-function pipeline instead of anything programmable. More... | |
class | CShaderProgramFFP_Dummy |
A shader that does nothing but provide a shader-compatible interface to fixed-function features, for compatibility with existing fixed-function code that isn't fully ported to the shader API. More... | |
class | CShaderProgramFFP_OverlayLine |
class | CShaderProgramFFP_GuiText |
class | CShaderProgramFFP_Gui_Base |
class | CShaderProgramFFP_GuiBasic |
class | CShaderProgramFFP_GuiAdd |
class | CShaderProgramFFP_GuiGrayscale |
class | CShaderProgramFFP_GuiSolid |
class | CShaderProgramFFP_Model_Base |
Common functionality for model rendering in the fixed renderpath. More... | |
class | CShaderProgramFFP_Model |
Basic non-recolored diffuse-textured model rendering. More... | |
class | CShaderProgramFFP_ModelColor |
Player-coloring diffuse-textured model rendering. More... | |
class | CShaderProgramFFP_ModelSolid |
Optionally-player-colored untextured model rendering. More... | |
class | CShaderProgramFFP_ModelSolidTex |
Plain unlit texture model rendering, for e.g. More... | |