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Pyrogenesis
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#include "precompiled.h"#include "ShaderProgram.h"#include "graphics/ShaderDefines.h"#include "graphics/TextureManager.h"#include "lib/res/graphics/ogl_tex.h"#include "maths/Matrix3D.h"#include "maths/Vector3D.h"#include "ps/CLogger.h"#include "ps/Overlay.h"#include "renderer/Renderer.h"Go to the source code of this file.
Classes | |
| class | CShaderProgramFFP |
| CShaderProgramFFP allows rendering code to use the shader-based API even if the 'shader' is actually implemented with the fixed-function pipeline instead of anything programmable. More... | |
| class | CShaderProgramFFP_Dummy |
| A shader that does nothing but provide a shader-compatible interface to fixed-function features, for compatibility with existing fixed-function code that isn't fully ported to the shader API. More... | |
| class | CShaderProgramFFP_OverlayLine |
| class | CShaderProgramFFP_GuiText |
| class | CShaderProgramFFP_Gui_Base |
| class | CShaderProgramFFP_GuiBasic |
| class | CShaderProgramFFP_GuiAdd |
| class | CShaderProgramFFP_GuiGrayscale |
| class | CShaderProgramFFP_GuiSolid |
| class | CShaderProgramFFP_Model_Base |
| Common functionality for model rendering in the fixed renderpath. More... | |
| class | CShaderProgramFFP_Model |
| Basic non-recolored diffuse-textured model rendering. More... | |
| class | CShaderProgramFFP_ModelColor |
| Player-coloring diffuse-textured model rendering. More... | |
| class | CShaderProgramFFP_ModelSolid |
| Optionally-player-colored untextured model rendering. More... | |
| class | CShaderProgramFFP_ModelSolidTex |
| Plain unlit texture model rendering, for e.g. More... | |
1.8.5