28 #include "precompiled.h"
44 for (
size_t i = 0; i < props.size(); i++)
46 if (!props[i].m_Hidden)
CParticleEmitterPtr m_Emitter
virtual CModelParticleEmitter * ToCModelParticleEmitter()
Dynamic cast.
virtual void SubmitRecursive(CModelAbstract *model)
Submit a model that is part of the scene, including attached sub-models.
std::vector< Prop > & GetProps()
virtual void SubmitNonRecursive(CModel *model)=0
Submit a model that is part of the scene, without submitting attached models.
Abstract base class for graphical objects that are used by units, or as props attached to other CMode...
virtual CModel * ToCModel()
Dynamic cast.
#define debug_warn(expr)
display the error dialog with the given text.
virtual void Submit(CPatch *patch)=0
Submit a terrain patch that is part of the scene.
virtual CModelDecal * ToCModelDecal()
Dynamic cast.