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SColor.h
Go to the documentation of this file.
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SCOLOR
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#define INCLUDED_SCOLOR
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// SColor3ub: structure for packed RGB colors
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struct
SColor3ub
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{
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u8
R
;
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u8
G
;
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u8
B
;
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};
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// SColor4ub: structure for packed RGBA colors
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struct
SColor4ub
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{
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u8
R
;
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u8
G
;
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u8
B
;
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u8
A
;
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SColor4ub
() { }
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SColor4ub
(
u8
_r,
u8
_g,
u8
_b,
u8
_a) :
R
(_r),
G
(_g),
B
(_b),
A
(_a) { }
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};
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#endif
u8
#define u8
Definition:
types.h:39
SColor4ub::G
u8 G
Definition:
SColor.h:33
SColor4ub::B
u8 B
Definition:
SColor.h:34
SColor4ub::A
u8 A
Definition:
SColor.h:35
SColor3ub
Definition:
SColor.h:22
SColor4ub
Definition:
SColor.h:30
SColor3ub::R
u8 R
Definition:
SColor.h:24
SColor4ub::R
u8 R
Definition:
SColor.h:32
SColor4ub::SColor4ub
SColor4ub()
Definition:
SColor.h:37
SColor3ub::G
u8 G
Definition:
SColor.h:25
SColor4ub::SColor4ub
SColor4ub(u8 _r, u8 _g, u8 _b, u8 _a)
Definition:
SColor.h:38
SColor3ub::B
u8 B
Definition:
SColor.h:26
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