CShaderTechniquePtr m_PostProcTech
void ApplyBlurGauss(GLuint inOutTex, GLuint tempTex, int inWidth, int inHeight)
std::vector< CStrW > GetPostEffects() const
void ApplyEffect(CShaderTechniquePtr &shaderTech1, int pass)
void ReleaseRenderOutput()
const CStrW & GetPostEffect() const
void ApplyBlurDownscale2x(GLuint inTex, GLuint outTex, int inWidth, int inHeight)
void CaptureRenderOutput()
void LoadEffect(CStrW &name)
void SetPostEffect(CStrW name)