26 #ifndef INCLUDED_NOISE
27 #define INCLUDED_NOISE
int vfreq
Frequency in Z (vertical frequency)
float operator()(float x, float y, float z)
Evaluate the noise function at a given point.
CVector3D *** grads
freq*freq*vfreq random gradient vectors in the unit cube
Noise3D(int freq, int vfreq)
CVector2D ** grads
freq*freq random gradient vectors in the unit cube
float operator()(float x, float y)
Evaluate the noise function at a given point.
int freq
Frequency in X and Y.
int freq
Frequency in X and Y.