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Pyrogenesis
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#include "NetFileTransfer.h"#include "NetHost.h"#include "ps/ThreadUtil.h"#include "scriptinterface/ScriptVal.h"#include <vector>Go to the source code of this file.
Classes | |
| class | CNetServer |
| Network server interface. More... | |
| class | CNetServerWorker |
| Network server worker thread. More... | |
Enumerations | |
| enum | NetServerState { SERVER_STATE_UNCONNECTED, SERVER_STATE_PREGAME, SERVER_STATE_LOADING, SERVER_STATE_INGAME, SERVER_STATE_POSTGAME } |
| enum | NetServerSessionState { NSS_UNCONNECTED, NSS_HANDSHAKE, NSS_AUTHENTICATE, NSS_PREGAME, NSS_JOIN_SYNCING, NSS_INGAME } |
| Server session representation of client state. More... | |
Variables | |
| CNetServer * | g_NetServer |
| Global network server for the standard game. More... | |
Server session representation of client state.
| Enumerator | |
|---|---|
| NSS_UNCONNECTED | |
| NSS_HANDSHAKE | |
| NSS_AUTHENTICATE | |
| NSS_PREGAME | |
| NSS_JOIN_SYNCING | |
| NSS_INGAME | |
Definition at line 64 of file NetServer.h.
| enum NetServerState |
| Enumerator | |
|---|---|
| SERVER_STATE_UNCONNECTED | |
| SERVER_STATE_PREGAME | |
| SERVER_STATE_LOADING | |
| SERVER_STATE_INGAME | |
| SERVER_STATE_POSTGAME | |
Definition at line 39 of file NetServer.h.
| CNetServer* g_NetServer |
Global network server for the standard game.
Definition at line 46 of file NetServer.cpp.
1.8.5