Pyrogenesis
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#include "NetFileTransfer.h"
#include "NetHost.h"
#include "ps/ThreadUtil.h"
#include "scriptinterface/ScriptVal.h"
#include <vector>
Go to the source code of this file.
Classes | |
class | CNetServer |
Network server interface. More... | |
class | CNetServerWorker |
Network server worker thread. More... | |
Enumerations | |
enum | NetServerState { SERVER_STATE_UNCONNECTED, SERVER_STATE_PREGAME, SERVER_STATE_LOADING, SERVER_STATE_INGAME, SERVER_STATE_POSTGAME } |
enum | NetServerSessionState { NSS_UNCONNECTED, NSS_HANDSHAKE, NSS_AUTHENTICATE, NSS_PREGAME, NSS_JOIN_SYNCING, NSS_INGAME } |
Server session representation of client state. More... | |
Variables | |
CNetServer * | g_NetServer |
Global network server for the standard game. More... | |
Server session representation of client state.
Enumerator | |
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NSS_UNCONNECTED | |
NSS_HANDSHAKE | |
NSS_AUTHENTICATE | |
NSS_PREGAME | |
NSS_JOIN_SYNCING | |
NSS_INGAME |
Definition at line 64 of file NetServer.h.
enum NetServerState |
Enumerator | |
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SERVER_STATE_UNCONNECTED | |
SERVER_STATE_PREGAME | |
SERVER_STATE_LOADING | |
SERVER_STATE_INGAME | |
SERVER_STATE_POSTGAME |
Definition at line 39 of file NetServer.h.
CNetServer* g_NetServer |
Global network server for the standard game.
Definition at line 46 of file NetServer.cpp.