18 #include "precompiled.h" 
   26 #undef ALLNETMSGS_DONT_CREATE_NMTS 
   27 #define ALLNETMSGS_IMPLEMENT 
   55     if (pStart + 3 > pEnd)
 
   57         LOGERROR(L
"CNetMessage: Corrupt packet (smaller than header)");
 
   61     const u8* pBuffer = pStart;
 
   69     if (pStart + size != pEnd)
 
   71         LOGERROR(L
"CNetMessage: Corrupt packet (incorrect size)");
 
   89         return "MESSAGE_TYPE_NONE { Undefined Message }";
 
   91         return "Unknown Message " + CStr::FromInt(
GetType());
 
  111         pNewMessage = 
new CPlayerAssignmentMessage;
 
  115         pNewMessage = 
new CFileTransferRequestMessage;
 
  119         pNewMessage = 
new CFileTransferResponseMessage;
 
  123         pNewMessage = 
new CFileTransferDataMessage;
 
  127         pNewMessage = 
new CFileTransferAckMessage;
 
  131         pNewMessage = 
new CJoinSyncStartMessage;
 
  135         pNewMessage = 
new CLoadedGameMessage;
 
  139         pNewMessage = 
new CSrvHandshakeMessage;
 
  143         pNewMessage = 
new CSrvHandshakeResponseMessage;
 
  147         pNewMessage = 
new CCliHandshakeMessage;
 
  151         pNewMessage = 
new CAuthenticateMessage;
 
  155         pNewMessage = 
new CAuthenticateResultMessage;
 
  159         pNewMessage = 
new CGameStartMessage;
 
  163         pNewMessage = 
new CEndCommandBatchMessage;
 
  167         pNewMessage = 
new CSyncCheckMessage;
 
  171         pNewMessage = 
new CSyncErrorMessage;
 
  175         pNewMessage = 
new CChatMessage;
 
  183         LOGERROR(L
"CNetMessageFactory::CreateMessage(): Unknown message type '%d' received", header.
GetType());
 
  188         pNewMessage->
Deserialize((
const u8*)pData, (
const u8*)pData + dataSize);
 
#define Deserialize_int_1(_pos, _val)
 
The list of messages used by the network subsystem. 
 
virtual u8 * Serialize(u8 *pBuffer) const 
Serialize the message into the specified buffer parameter. 
 
#define Serialize_int_1(_pos, _val)
 
Special message type for updated to game startup settings. 
 
NetMessageType GetType() const 
Retrieves the message type. 
 
The base class for all network messages exchanged within the game. 
 
#define Deserialize_int_2(_pos, _val)
 
virtual size_t GetSerializedLength() const 
Retrieves the size in bytes of the serialized message. 
 
#define Serialize_int_2(_pos, _val)
 
Abstraction around a SpiderMonkey JSContext. 
 
virtual const u8 * Deserialize(const u8 *pStart, const u8 *pEnd)
Deserializes the message from the specified buffer. 
 
static CNetMessage * CreateMessage(const void *pData, size_t dataSize, ScriptInterface &scriptInterface)
Factory method which creates a message object based on the given data. 
 
virtual CStr ToString() const 
Returns a string representation for the message. 
 
Special message type for simulation commands.