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Pyrogenesis
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#include "network/fsm.h"#include "network/NetFileTransfer.h"#include "network/NetHost.h"#include "scriptinterface/ScriptVal.h"#include "ps/CStr.h"#include <deque>Go to the source code of this file.
Classes | |
| class | CNetClient |
| Network client. More... | |
Enumerations | |
| enum | { NCS_UNCONNECTED, NCS_CONNECT, NCS_HANDSHAKE, NCS_AUTHENTICATE, NCS_INITIAL_GAMESETUP, NCS_PREGAME, NCS_LOADING, NCS_JOIN_SYNCING, NCS_INGAME } |
Variables | |
| CNetClient * | g_NetClient |
| Global network client for the standard game. More... | |
| anonymous enum |
| Enumerator | |
|---|---|
| NCS_UNCONNECTED | |
| NCS_CONNECT | |
| NCS_HANDSHAKE | |
| NCS_AUTHENTICATE | |
| NCS_INITIAL_GAMESETUP | |
| NCS_PREGAME | |
| NCS_LOADING | |
| NCS_JOIN_SYNCING | |
| NCS_INGAME | |
Definition at line 37 of file NetClient.h.
| CNetClient* g_NetClient |
Global network client for the standard game.
Definition at line 37 of file NetClient.cpp.
1.8.5