Pyrogenesis
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#include "network/fsm.h"
#include "network/NetFileTransfer.h"
#include "network/NetHost.h"
#include "scriptinterface/ScriptVal.h"
#include "ps/CStr.h"
#include <deque>
Go to the source code of this file.
Classes | |
class | CNetClient |
Network client. More... | |
Enumerations | |
enum | { NCS_UNCONNECTED, NCS_CONNECT, NCS_HANDSHAKE, NCS_AUTHENTICATE, NCS_INITIAL_GAMESETUP, NCS_PREGAME, NCS_LOADING, NCS_JOIN_SYNCING, NCS_INGAME } |
Variables | |
CNetClient * | g_NetClient |
Global network client for the standard game. More... | |
anonymous enum |
Enumerator | |
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NCS_UNCONNECTED | |
NCS_CONNECT | |
NCS_HANDSHAKE | |
NCS_AUTHENTICATE | |
NCS_INITIAL_GAMESETUP | |
NCS_PREGAME | |
NCS_LOADING | |
NCS_JOIN_SYNCING | |
NCS_INGAME |
Definition at line 37 of file NetClient.h.
CNetClient* g_NetClient |
Global network client for the standard game.
Definition at line 37 of file NetClient.cpp.