22 #include "precompiled.h"
32 m_LightingModel(
"standard"),
33 m_SunColor(1.5, 1.5, 1.5),
34 m_TerrainAmbientColor(0x50/255.f, 0x60/255.f, 0x85/255.f),
35 m_UnitsAmbientColor(0x80/255.f, 0x80/255.f, 0x80/255.f),
36 m_FogColor(0xCC/255.f, 0xCC/255.f, 0xE5/255.f),
39 m_Brightness(0.0f), m_Contrast(1.0f), m_Saturation(0.99f), m_Bloom(0.1999f)
void CalculateSunDirection()
void SetElevation(float f)
float m_Elevation
Height of sun above the horizon, in radians.
float m_Rotation
Direction of sun on the compass, in radians.
void SetRotation(float f)
CVector3D m_SunDir
Vector corresponding to m_Elevation and m_Rotation.