Pyrogenesis
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#include "graphics/ShaderTechnique.h"
#include "graphics/Texture.h"
#include "lib/res/handle.h"
#include "ps/Overlay.h"
#include "ps/CStr.h"
#include <vector>
#include "gui/CGUISprite.h"
Go to the source code of this file.
Classes | |
class | GUIRenderer::IGLState |
struct | GUIRenderer::SDrawCall |
class | GUIRenderer::DrawCalls |
Namespaces | |
GUIRenderer | |
Functions | |
void | GUIRenderer::UpdateDrawCallCache (DrawCalls &Calls, const CStr &SpriteName, const CRect &Size, int CellID, std::map< CStr, CGUISprite > &Sprites) |
void | GUIRenderer::Draw (DrawCalls &Calls, float Z) |