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wgfx.h
Go to the documentation of this file.
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/* Copyright (c) 2010 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef INCLUDED_WGFX
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#define INCLUDED_WGFX
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extern
Status
wgfx_CardName
(
wchar_t
* cardName,
size_t
numChars);
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extern
std::wstring
wgfx_DriverInfo
();
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#endif // #ifndef INCLUDED_WGFX
wgfx_CardName
Status wgfx_CardName(wchar_t *cardName, size_t numChars)
Definition:
wgfx.cpp:140
Status
i64 Status
Error handling system.
Definition:
status.h:171
wgfx_DriverInfo
std::wstring wgfx_DriverInfo()
Definition:
wgfx.cpp:159
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