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source
lib
res
graphics
cursor.h
Go to the documentation of this file.
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/* Copyright (c) 2010 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* mouse cursors (either via OpenGL texture or hardware)
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*/
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#ifndef INCLUDED_GRAPHICS_CURSOR
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#define INCLUDED_GRAPHICS_CURSOR
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#include "
lib/file/vfs/vfs.h
"
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/**
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* Draw the cursor on-screen.
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*
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* @param vfs
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* @param name Base name of cursor or zero to hide the cursor.
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* @param x,y Coordinates [pixels] (origin at lower left)
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* (the origin is convenient for drawing via OpenGL, but requires the
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* mouse Y coordinate to be subtracted from the client area height.
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* Making the caller responsible for this avoids a dependency on
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* the g_yres global variable.)
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* @param forceGL Require the OpenGL cursor implementation, not hardware cursor
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*
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* Uses a hardware mouse cursor where available, otherwise a
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* portable OpenGL implementation.
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**/
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extern
Status
cursor_draw
(
const
PIVFS
& vfs,
const
wchar_t
* name,
int
x,
int
y,
bool
forceGL);
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/**
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* Forcibly frees all cursor handles.
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*
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* Currently used just prior to SDL shutdown.
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*/
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void
cursor_shutdown
();
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#endif // #ifndef INCLUDED_GRAPHICS_CURSOR
vfs.h
PIVFS
shared_ptr< IVFS > PIVFS
Definition:
vfs.h:226
cursor_draw
Status cursor_draw(const PIVFS &vfs, const wchar_t *name, int x, int y, bool forceGL)
Draw the cursor on-screen.
Definition:
cursor.cpp:309
cursor_shutdown
void cursor_shutdown()
Forcibly frees all cursor handles.
Definition:
cursor.cpp:298
Status
i64 Status
Error handling system.
Definition:
status.h:171
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