Pyrogenesis
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pch
engine
precompiled.h
Go to the documentation of this file.
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "
lib/precompiled.h
"
// common precompiled header
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// "engine"-specific PCH:
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#include "
ps/Pyrogenesis.h
"
// old error system
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#if HAVE_PCH
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// some other external libraries that are used in several places:
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// .. CStr is included very frequently, so a reasonable amount of time is
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// saved by including it here. (~10% in a full rebuild, as of r2365)
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#include "
ps/CStr.h
"
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#include <boost/shared_ptr.hpp>
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#include <boost/weak_ptr.hpp>
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#endif // HAVE_PCH
CStr.h
precompiled.h
Pyrogenesis.h
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