Pyrogenesis
13997
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This is the complete list of members for ICmpPosition, including all inherited members.
Deinit()=0 | IComponent | pure virtual |
Deserialize(const CParamNode ¶mNode, IDeserializer &deserialize)=0 | IComponent | pure virtual |
GetDistanceTravelled()=0 | ICmpPosition | pure virtual |
GetEntityHandle() const | IComponent | inline |
GetEntityId() const | IComponent | inline |
GetHeightOffset()=0 | ICmpPosition | pure virtual |
GetInterpolatedPosition2D(float frameOffset, float &x, float &z, float &rotY)=0 | ICmpPosition | pure virtual |
GetInterpolatedTransform(float frameOffset, bool forceFloating)=0 | ICmpPosition | pure virtual |
GetJSClass() const | IComponent | virtual |
GetJSInstance() const | IComponent | virtual |
GetPosition()=0 | ICmpPosition | pure virtual |
GetPosition2D()=0 | ICmpPosition | pure virtual |
GetPreviousPosition()=0 | ICmpPosition | pure virtual |
GetPreviousPosition2D()=0 | ICmpPosition | pure virtual |
GetRotation()=0 | ICmpPosition | pure virtual |
GetSchema() | IComponent | static |
GetSerializationVersion() | IComponent | inlinestatic |
GetSimContext() const | IComponent | inline |
GetSystemEntity() const | IComponent | inline |
HandleMessage(const CMessage &msg, bool global) | IComponent | virtual |
Init(const CParamNode ¶mNode)=0 | IComponent | pure virtual |
IsFloating()=0 | ICmpPosition | pure virtual |
IsInWorld()=0 | ICmpPosition | pure virtual |
JumpTo(entity_pos_t x, entity_pos_t z)=0 | ICmpPosition | pure virtual |
MoveOutOfWorld()=0 | ICmpPosition | pure virtual |
MoveTo(entity_pos_t x, entity_pos_t z)=0 | ICmpPosition | pure virtual |
Serialize(ISerializer &serialize)=0 | IComponent | pure virtual |
SetEntityHandle(CEntityHandle ent) | IComponent | inline |
SetHeightFixed(entity_pos_t y)=0 | ICmpPosition | pure virtual |
SetHeightOffset(entity_pos_t dy)=0 | ICmpPosition | pure virtual |
SetSimContext(const CSimContext &context) | IComponent | inline |
SetXZRotation(entity_angle_t x, entity_angle_t z)=0 | ICmpPosition | pure virtual |
SetYRotation(entity_angle_t y)=0 | ICmpPosition | pure virtual |
TurnTo(entity_angle_t y)=0 | ICmpPosition | pure virtual |
~IComponent() | IComponent | virtual |