Pyrogenesis
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This is the complete list of members for CSimulation2Impl, including all inherited members.
CloneCommandsFromOtherContext(ScriptInterface &oldScript, ScriptInterface &newScript, const std::vector< SimulationCommand > &commands) | CSimulation2Impl | inlinestatic |
CSimulation2Impl(CUnitManager *unitManager, CTerrain *terrain) | CSimulation2Impl | inline |
DumpSerializationTestState(SerializationTestState &state, const OsPath &path, const OsPath::String &suffix) | CSimulation2Impl | |
DumpState() | CSimulation2Impl | |
Interpolate(float simFrameLength, float frameOffset, float realFrameLength) | CSimulation2Impl | |
LoadDefaultScripts(CComponentManager &componentManager, std::set< VfsPath > *loadedScripts) | CSimulation2Impl | static |
LoadScripts(CComponentManager &componentManager, std::set< VfsPath > *loadedScripts, const VfsPath &path) | CSimulation2Impl | static |
m_ComponentManager | CSimulation2Impl | |
m_DeltaTime | CSimulation2Impl | |
m_EnableOOSLog | CSimulation2Impl | |
m_EnableSerializationTest | CSimulation2Impl | |
m_InitAttributes | CSimulation2Impl | |
m_LastFrameOffset | CSimulation2Impl | |
m_LoadedScripts | CSimulation2Impl | |
m_MapSettings | CSimulation2Impl | |
m_SimContext | CSimulation2Impl | |
m_StartupScript | CSimulation2Impl | |
m_TurnNumber | CSimulation2Impl | |
ProgressiveLoad() | CSimulation2Impl | |
ReloadChangedFile(const VfsPath &path) | CSimulation2Impl | |
ReloadChangedFileCB(void *param, const VfsPath &path) | CSimulation2Impl | inlinestatic |
ReportSerializationFailure(SerializationTestState *primaryStateBefore, SerializationTestState *primaryStateAfter, SerializationTestState *secondaryStateBefore, SerializationTestState *secondaryStateAfter) | CSimulation2Impl | |
ResetComponentState(CComponentManager &componentManager, bool skipScriptedComponents, bool skipAI) | CSimulation2Impl | inlinestatic |
ResetState(bool skipScriptedComponents, bool skipAI) | CSimulation2Impl | inline |
Update(int turnLength, const std::vector< SimulationCommand > &commands) | CSimulation2Impl | |
UpdateComponents(CSimContext &simContext, fixed turnLengthFixed, const std::vector< SimulationCommand > &commands) | CSimulation2Impl | static |
~CSimulation2Impl() | CSimulation2Impl | inline |