| AddEntity(const std::wstring &templateName) | CSimulation2 | |
| AddEntity(const std::wstring &templateName, entity_id_t preferredId) | CSimulation2 | |
| AddLocalEntity(const std::wstring &templateName) | CSimulation2 | |
| BroadcastMessage(const CMessage &msg) const | CSimulation2 | |
| ComputeStateHash(std::string &outHash, bool quick) | CSimulation2 | |
| CSimulation2(CUnitManager *, CTerrain *) | CSimulation2 | |
| DeserializeState(std::istream &stream) | CSimulation2 | |
| DestroyEntity(entity_id_t ent) | CSimulation2 | |
| DumpDebugState(std::ostream &stream) | CSimulation2 | |
| EnableOOSLog() | CSimulation2 | |
| EnableSerializationTest() | CSimulation2 | |
| FlushDestroyedEntities() | CSimulation2 | |
| GenerateSchema() | CSimulation2 | |
| GetAIData() | CSimulation2 | |
| GetCivData() | CSimulation2 | |
| GetEntitiesWithInterface(int iid) | CSimulation2 | |
| GetEntitiesWithInterfaceUnordered(int iid) | CSimulation2 | |
| GetInitAttributes() | CSimulation2 | |
| GetLastFrameOffset() const | CSimulation2 | |
| GetMapSettings() | CSimulation2 | |
| GetMapSettingsString() | CSimulation2 | |
| GetMapSizes() | CSimulation2 | |
| GetPlayerDefaults() | CSimulation2 | |
| GetRMSData() | CSimulation2 | |
| GetScriptInterface() const | CSimulation2 | |
| GetSimContext() const | CSimulation2 | |
| GetStartupScript() | CSimulation2 | |
| InitGame(const CScriptVal &data) | CSimulation2 | |
| InitSavedGame() | CSimulation2 | |
| InterfaceList typedef | CSimulation2 | |
| InterfaceListUnordered typedef | CSimulation2 | |
| Interpolate(float simFrameLength, float frameOffset, float realFrameLength) | CSimulation2 | |
| LoadDefaultScripts() | CSimulation2 | |
| LoadMapSettings() | CSimulation2 | |
| LoadPlayerSettings(bool newPlayers) | CSimulation2 | |
| LoadScripts(const VfsPath &path) | CSimulation2 | |
| m | CSimulation2 | private |
| NONCOPYABLE(CSimulation2) | CSimulation2 | private |
| PostMessage(entity_id_t ent, const CMessage &msg) const | CSimulation2 | |
| ProgressiveLoad() | CSimulation2 | |
| QueryInterface(entity_id_t ent, int iid) const | CSimulation2 | |
| ReadJSON(VfsPath path) | CSimulation2 | private |
| ReloadChangedFile(const VfsPath &path) | CSimulation2 | |
| RenderSubmit(SceneCollector &collector, const CFrustum &frustum, bool culling) | CSimulation2 | |
| ResetState(bool skipScriptedComponents=false, bool skipAI=false) | CSimulation2 | |
| SerializeState(std::ostream &stream) | CSimulation2 | |
| SetInitAttributes(const CScriptValRooted &settings) | CSimulation2 | |
| SetMapSettings(const std::string &settings) | CSimulation2 | |
| SetMapSettings(const CScriptValRooted &settings) | CSimulation2 | |
| SetStartupScript(const std::string &script) | CSimulation2 | |
| Update(int turnLength) | CSimulation2 | |
| Update(int turnLength, const std::vector< SimulationCommand > &commands) | CSimulation2 | |
| ~CSimulation2() | CSimulation2 | |