AddEntity(const std::wstring &templateName) | CSimulation2 | |
AddEntity(const std::wstring &templateName, entity_id_t preferredId) | CSimulation2 | |
AddLocalEntity(const std::wstring &templateName) | CSimulation2 | |
BroadcastMessage(const CMessage &msg) const | CSimulation2 | |
ComputeStateHash(std::string &outHash, bool quick) | CSimulation2 | |
CSimulation2(CUnitManager *, CTerrain *) | CSimulation2 | |
DeserializeState(std::istream &stream) | CSimulation2 | |
DestroyEntity(entity_id_t ent) | CSimulation2 | |
DumpDebugState(std::ostream &stream) | CSimulation2 | |
EnableOOSLog() | CSimulation2 | |
EnableSerializationTest() | CSimulation2 | |
FlushDestroyedEntities() | CSimulation2 | |
GenerateSchema() | CSimulation2 | |
GetAIData() | CSimulation2 | |
GetCivData() | CSimulation2 | |
GetEntitiesWithInterface(int iid) | CSimulation2 | |
GetEntitiesWithInterfaceUnordered(int iid) | CSimulation2 | |
GetInitAttributes() | CSimulation2 | |
GetLastFrameOffset() const | CSimulation2 | |
GetMapSettings() | CSimulation2 | |
GetMapSettingsString() | CSimulation2 | |
GetMapSizes() | CSimulation2 | |
GetPlayerDefaults() | CSimulation2 | |
GetRMSData() | CSimulation2 | |
GetScriptInterface() const | CSimulation2 | |
GetSimContext() const | CSimulation2 | |
GetStartupScript() | CSimulation2 | |
InitGame(const CScriptVal &data) | CSimulation2 | |
InitSavedGame() | CSimulation2 | |
InterfaceList typedef | CSimulation2 | |
InterfaceListUnordered typedef | CSimulation2 | |
Interpolate(float simFrameLength, float frameOffset, float realFrameLength) | CSimulation2 | |
LoadDefaultScripts() | CSimulation2 | |
LoadMapSettings() | CSimulation2 | |
LoadPlayerSettings(bool newPlayers) | CSimulation2 | |
LoadScripts(const VfsPath &path) | CSimulation2 | |
m | CSimulation2 | private |
NONCOPYABLE(CSimulation2) | CSimulation2 | private |
PostMessage(entity_id_t ent, const CMessage &msg) const | CSimulation2 | |
ProgressiveLoad() | CSimulation2 | |
QueryInterface(entity_id_t ent, int iid) const | CSimulation2 | |
ReadJSON(VfsPath path) | CSimulation2 | private |
ReloadChangedFile(const VfsPath &path) | CSimulation2 | |
RenderSubmit(SceneCollector &collector, const CFrustum &frustum, bool culling) | CSimulation2 | |
ResetState(bool skipScriptedComponents=false, bool skipAI=false) | CSimulation2 | |
SerializeState(std::ostream &stream) | CSimulation2 | |
SetInitAttributes(const CScriptValRooted &settings) | CSimulation2 | |
SetMapSettings(const std::string &settings) | CSimulation2 | |
SetMapSettings(const CScriptValRooted &settings) | CSimulation2 | |
SetStartupScript(const std::string &script) | CSimulation2 | |
Update(int turnLength) | CSimulation2 | |
Update(int turnLength, const std::vector< SimulationCommand > &commands) | CSimulation2 | |
~CSimulation2() | CSimulation2 | |