Pyrogenesis
13997
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This is the complete list of members for CShaderProgramFFP_Model, including all inherited members.
AssertPointersBound() | CShaderProgram | |
attrib_id_t typedef | CShaderProgram | |
Bind() | CShaderProgramFFP_Model | inlinevirtual |
BindClientStates() | CShaderProgram | protected |
BindTexture(texture_id_t id, Handle tex) | CShaderProgramFFP | inlinevirtual |
BindTexture(texture_id_t id, GLuint tex) | CShaderProgramFFP | inlinevirtual |
BindTexture(Binding id, Handle tex) | CShaderProgramFFP | inlinevirtual |
CShaderProgram::BindTexture(texture_id_t id, CTexturePtr tex) | CShaderProgram | |
ColorPointer(GLint size, GLenum type, GLsizei stride, void *pointer) | CShaderProgram | virtual |
ConstructARB(const VfsPath &vertexFile, const VfsPath &fragmentFile, const CShaderDefines &defines, const std::map< CStrIntern, int > &vertexIndexes, const std::map< CStrIntern, frag_index_pair_t > &fragmentIndexes, int streamflags) | CShaderProgram | static |
ConstructFFP(const std::string &id, const CShaderDefines &defines) | CShaderProgram | static |
ConstructGLSL(const VfsPath &vertexFile, const VfsPath &fragmentFile, const CShaderDefines &defines, const std::map< CStrIntern, int > &vertexAttribs, int streamflags) | CShaderProgram | static |
CShaderProgram(int streamflags) | CShaderProgram | protected |
CShaderProgramFFP(int streamflags) | CShaderProgramFFP | inline |
CShaderProgramFFP_Model(const CShaderDefines &defines) | CShaderProgramFFP_Model | inline |
CShaderProgramFFP_Model_Base(const CShaderDefines &defines, int streamflags) | CShaderProgramFFP_Model_Base | inline |
frag_index_pair_t typedef | CShaderProgram | |
GetStreamFlags() const | CShaderProgram | |
GetTextureBinding(uniform_id_t id) | CShaderProgramFFP | inlinevirtual |
GetUniformBinding(uniform_id_t id) | CShaderProgramFFP | inlinevirtual |
GetUniformIndex(CStrIntern id) | CShaderProgramFFP | inline |
ID_losTransform enum value | CShaderProgramFFP_Model_Base | protected |
ID_objectColor enum value | CShaderProgramFFP_Model_Base | protected |
ID_playerColor enum value | CShaderProgramFFP_Model_Base | protected |
ID_transform enum value | CShaderProgramFFP_Model_Base | protected |
IsValid() const | CShaderProgram | |
m_IgnoreLos | CShaderProgramFFP_Model_Base | protected |
m_IsValid | CShaderProgram | protected |
m_StreamFlags | CShaderProgram | protected |
m_UniformIndexes | CShaderProgramFFP | protected |
m_ValidStreams | CShaderProgram | protected |
NormalPointer(GLenum type, GLsizei stride, void *pointer) | CShaderProgram | virtual |
Reload() | CShaderProgramFFP | inlinevirtual |
SetUniformIndex(const char *id, int value) | CShaderProgramFFP | inlineprotected |
TexCoordPointer(GLenum texture, GLint size, GLenum type, GLsizei stride, void *pointer) | CShaderProgram | virtual |
texture_id_t typedef | CShaderProgram | |
Unbind() | CShaderProgramFFP_Model | inlinevirtual |
UnbindClientStates() | CShaderProgram | protected |
Uniform(Binding id, const CMatrix3D &v) | CShaderProgramFFP_Model_Base | inlinevirtual |
Uniform(Binding id, float v0, float v1, float v2, float v3) | CShaderProgramFFP_Model_Base | inlinevirtual |
CShaderProgramFFP::Uniform(Binding id, size_t count, const CMatrix3D *v) | CShaderProgramFFP | inlinevirtual |
CShaderProgram::Uniform(Binding id, int v) | CShaderProgram | |
CShaderProgram::Uniform(Binding id, float v) | CShaderProgram | |
CShaderProgram::Uniform(Binding id, float v0, float v1) | CShaderProgram | |
CShaderProgram::Uniform(Binding id, const CVector3D &v) | CShaderProgram | |
CShaderProgram::Uniform(Binding id, const CColor &v) | CShaderProgram | |
CShaderProgram::Uniform(uniform_id_t id, int v) | CShaderProgram | |
CShaderProgram::Uniform(uniform_id_t id, float v) | CShaderProgram | |
CShaderProgram::Uniform(uniform_id_t id, float v0, float v1) | CShaderProgram | |
CShaderProgram::Uniform(uniform_id_t id, const CVector3D &v) | CShaderProgram | |
CShaderProgram::Uniform(uniform_id_t id, const CColor &v) | CShaderProgram | |
CShaderProgram::Uniform(uniform_id_t id, float v0, float v1, float v2, float v3) | CShaderProgram | |
CShaderProgram::Uniform(uniform_id_t id, const CMatrix3D &v) | CShaderProgram | |
CShaderProgram::Uniform(uniform_id_t id, size_t count, const CMatrix3D *v) | CShaderProgram | |
uniform_id_t typedef | CShaderProgram | |
VertexAttribIPointer(attrib_id_t id, GLint size, GLenum type, GLsizei stride, void *pointer) | CShaderProgram | virtual |
VertexAttribPointer(attrib_id_t id, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void *pointer) | CShaderProgram | virtual |
VertexPointer(GLint size, GLenum type, GLsizei stride, void *pointer) | CShaderProgram | virtual |
~CShaderProgram() | CShaderProgram | inlinevirtual |
~CShaderProgramFFP() | CShaderProgramFFP | inline |