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CNetServerWorker Member List

This is the complete list of members for CNetServerWorker, including all inherited members.

AddPlayer(const CStr &guid, const CStrW &name)CNetServerWorkerprivate
AssignPlayer(int playerID, const CStr &guid)CNetServerWorkerprivate
Broadcast(const CNetMessage *message)CNetServerWorker
CheckGameLoadStatus(CNetServerSession *changedSession)CNetServerWorkerprivate
CNetFileReceiveTask_ServerRejoin classCNetServerWorkerfriend
CNetServer classCNetServerWorkerfriend
CNetServerWorker(int autostartPlayers)CNetServerWorkerprivate
ConstructPlayerAssignmentMessage(CPlayerAssignmentMessage &message)CNetServerWorkerprivate
DeduplicatePlayerName(const CStrW &original)CNetServerWorkerprivate
GetScriptInterface()CNetServerWorkerprivate
HandleConnect(CNetServerSession *session)CNetServerWorkerprivate
HandleMessageReceive(const CNetMessage *message, CNetServerSession *session)CNetServerWorkerprivate
m_AssignPlayerQueueCNetServerWorkerprivate
m_AutostartPlayersCNetServerWorkerprivate
m_GameAttributesCNetServerWorkerprivate
m_GameAttributesQueueCNetServerWorkerprivate
m_HostCNetServerWorkerprivate
m_JoinSyncFileCNetServerWorkerprivate
m_NextHostIDCNetServerWorkerprivate
m_PlayerAssignmentsCNetServerWorkerprivate
m_SavedCommandsCNetServerWorkerprivate
m_ScriptInterfaceCNetServerWorkerprivate
m_ServerNameCNetServerWorkerprivate
m_ServerTurnManagerCNetServerWorkerprivate
m_SessionsCNetServerWorkerprivate
m_ShutdownCNetServerWorkerprivate
m_StartGameQueueCNetServerWorkerprivate
m_StateCNetServerWorkerprivate
m_StatsCNetServerWorkerprivate
m_TurnLengthQueueCNetServerWorkerprivate
m_WelcomeMessageCNetServerWorkerprivate
m_WorkerMutexCNetServerWorkerprivate
m_WorkerThreadCNetServerWorkerprivate
NONCOPYABLE(CNetServerWorker)CNetServerWorkerprivate
OnAuthenticate(void *context, CFsmEvent *event)CNetServerWorkerprivatestatic
OnChat(void *context, CFsmEvent *event)CNetServerWorkerprivatestatic
OnClientHandshake(void *context, CFsmEvent *event)CNetServerWorkerprivatestatic
OnDisconnect(void *context, CFsmEvent *event)CNetServerWorkerprivatestatic
OnInGame(void *context, CFsmEvent *event)CNetServerWorkerprivatestatic
OnJoinSyncingLoadedGame(void *context, CFsmEvent *event)CNetServerWorkerprivatestatic
OnLoadedGame(void *context, CFsmEvent *event)CNetServerWorkerprivatestatic
OnUserJoin(CNetServerSession *session)CNetServerWorkerprivate
OnUserLeave(CNetServerSession *session)CNetServerWorkerprivate
RemovePlayer(const CStr &guid)CNetServerWorkerprivate
Run()CNetServerWorkerprivate
RunStep()CNetServerWorkerprivate
RunThread(void *data)CNetServerWorkerprivatestatic
SanitisePlayerName(const CStrW &original)CNetServerWorkerprivatestatic
SendMessage(ENetPeer *peer, const CNetMessage *message)CNetServerWorker
SendPlayerAssignments()CNetServerWorkerprivate
SetTurnLength(u32 msecs)CNetServerWorkerprivate
SetupConnection()CNetServerWorkerprivate
SetupSession(CNetServerSession *session)CNetServerWorkerprivate
StartGame()CNetServerWorkerprivate
UpdateGameAttributes(const CScriptValRooted &attrs)CNetServerWorkerprivate
~CNetServerWorker()CNetServerWorkerprivate