| AddPlayer(const CStr &guid, const CStrW &name) | CNetServerWorker | private |
| AssignPlayer(int playerID, const CStr &guid) | CNetServerWorker | private |
| Broadcast(const CNetMessage *message) | CNetServerWorker | |
| CheckGameLoadStatus(CNetServerSession *changedSession) | CNetServerWorker | private |
| CNetFileReceiveTask_ServerRejoin class | CNetServerWorker | friend |
| CNetServer class | CNetServerWorker | friend |
| CNetServerWorker(int autostartPlayers) | CNetServerWorker | private |
| ConstructPlayerAssignmentMessage(CPlayerAssignmentMessage &message) | CNetServerWorker | private |
| DeduplicatePlayerName(const CStrW &original) | CNetServerWorker | private |
| GetScriptInterface() | CNetServerWorker | private |
| HandleConnect(CNetServerSession *session) | CNetServerWorker | private |
| HandleMessageReceive(const CNetMessage *message, CNetServerSession *session) | CNetServerWorker | private |
| m_AssignPlayerQueue | CNetServerWorker | private |
| m_AutostartPlayers | CNetServerWorker | private |
| m_GameAttributes | CNetServerWorker | private |
| m_GameAttributesQueue | CNetServerWorker | private |
| m_Host | CNetServerWorker | private |
| m_JoinSyncFile | CNetServerWorker | private |
| m_NextHostID | CNetServerWorker | private |
| m_PlayerAssignments | CNetServerWorker | private |
| m_SavedCommands | CNetServerWorker | private |
| m_ScriptInterface | CNetServerWorker | private |
| m_ServerName | CNetServerWorker | private |
| m_ServerTurnManager | CNetServerWorker | private |
| m_Sessions | CNetServerWorker | private |
| m_Shutdown | CNetServerWorker | private |
| m_StartGameQueue | CNetServerWorker | private |
| m_State | CNetServerWorker | private |
| m_Stats | CNetServerWorker | private |
| m_TurnLengthQueue | CNetServerWorker | private |
| m_WelcomeMessage | CNetServerWorker | private |
| m_WorkerMutex | CNetServerWorker | private |
| m_WorkerThread | CNetServerWorker | private |
| NONCOPYABLE(CNetServerWorker) | CNetServerWorker | private |
| OnAuthenticate(void *context, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnChat(void *context, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnClientHandshake(void *context, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnDisconnect(void *context, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnInGame(void *context, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnJoinSyncingLoadedGame(void *context, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnLoadedGame(void *context, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnUserJoin(CNetServerSession *session) | CNetServerWorker | private |
| OnUserLeave(CNetServerSession *session) | CNetServerWorker | private |
| RemovePlayer(const CStr &guid) | CNetServerWorker | private |
| Run() | CNetServerWorker | private |
| RunStep() | CNetServerWorker | private |
| RunThread(void *data) | CNetServerWorker | privatestatic |
| SanitisePlayerName(const CStrW &original) | CNetServerWorker | privatestatic |
| SendMessage(ENetPeer *peer, const CNetMessage *message) | CNetServerWorker | |
| SendPlayerAssignments() | CNetServerWorker | private |
| SetTurnLength(u32 msecs) | CNetServerWorker | private |
| SetupConnection() | CNetServerWorker | private |
| SetupSession(CNetServerSession *session) | CNetServerWorker | private |
| StartGame() | CNetServerWorker | private |
| UpdateGameAttributes(const CScriptValRooted &attrs) | CNetServerWorker | private |
| ~CNetServerWorker() | CNetServerWorker | private |