AddPlayer(const CStr &guid, const CStrW &name) | CNetServerWorker | private |
AssignPlayer(int playerID, const CStr &guid) | CNetServerWorker | private |
Broadcast(const CNetMessage *message) | CNetServerWorker | |
CheckGameLoadStatus(CNetServerSession *changedSession) | CNetServerWorker | private |
CNetFileReceiveTask_ServerRejoin class | CNetServerWorker | friend |
CNetServer class | CNetServerWorker | friend |
CNetServerWorker(int autostartPlayers) | CNetServerWorker | private |
ConstructPlayerAssignmentMessage(CPlayerAssignmentMessage &message) | CNetServerWorker | private |
DeduplicatePlayerName(const CStrW &original) | CNetServerWorker | private |
GetScriptInterface() | CNetServerWorker | private |
HandleConnect(CNetServerSession *session) | CNetServerWorker | private |
HandleMessageReceive(const CNetMessage *message, CNetServerSession *session) | CNetServerWorker | private |
m_AssignPlayerQueue | CNetServerWorker | private |
m_AutostartPlayers | CNetServerWorker | private |
m_GameAttributes | CNetServerWorker | private |
m_GameAttributesQueue | CNetServerWorker | private |
m_Host | CNetServerWorker | private |
m_JoinSyncFile | CNetServerWorker | private |
m_NextHostID | CNetServerWorker | private |
m_PlayerAssignments | CNetServerWorker | private |
m_SavedCommands | CNetServerWorker | private |
m_ScriptInterface | CNetServerWorker | private |
m_ServerName | CNetServerWorker | private |
m_ServerTurnManager | CNetServerWorker | private |
m_Sessions | CNetServerWorker | private |
m_Shutdown | CNetServerWorker | private |
m_StartGameQueue | CNetServerWorker | private |
m_State | CNetServerWorker | private |
m_Stats | CNetServerWorker | private |
m_TurnLengthQueue | CNetServerWorker | private |
m_WelcomeMessage | CNetServerWorker | private |
m_WorkerMutex | CNetServerWorker | private |
m_WorkerThread | CNetServerWorker | private |
NONCOPYABLE(CNetServerWorker) | CNetServerWorker | private |
OnAuthenticate(void *context, CFsmEvent *event) | CNetServerWorker | privatestatic |
OnChat(void *context, CFsmEvent *event) | CNetServerWorker | privatestatic |
OnClientHandshake(void *context, CFsmEvent *event) | CNetServerWorker | privatestatic |
OnDisconnect(void *context, CFsmEvent *event) | CNetServerWorker | privatestatic |
OnInGame(void *context, CFsmEvent *event) | CNetServerWorker | privatestatic |
OnJoinSyncingLoadedGame(void *context, CFsmEvent *event) | CNetServerWorker | privatestatic |
OnLoadedGame(void *context, CFsmEvent *event) | CNetServerWorker | privatestatic |
OnUserJoin(CNetServerSession *session) | CNetServerWorker | private |
OnUserLeave(CNetServerSession *session) | CNetServerWorker | private |
RemovePlayer(const CStr &guid) | CNetServerWorker | private |
Run() | CNetServerWorker | private |
RunStep() | CNetServerWorker | private |
RunThread(void *data) | CNetServerWorker | privatestatic |
SanitisePlayerName(const CStrW &original) | CNetServerWorker | privatestatic |
SendMessage(ENetPeer *peer, const CNetMessage *message) | CNetServerWorker | |
SendPlayerAssignments() | CNetServerWorker | private |
SetTurnLength(u32 msecs) | CNetServerWorker | private |
SetupConnection() | CNetServerWorker | private |
SetupSession(CNetServerSession *session) | CNetServerWorker | private |
StartGame() | CNetServerWorker | private |
UpdateGameAttributes(const CScriptValRooted &attrs) | CNetServerWorker | private |
~CNetServerWorker() | CNetServerWorker | private |