AddAmmoProp(const SPropPoint *point, CModelAbstract *model, CObjectEntry *objectentry) | CModel | |
AddFlagsRec(int flags) | CModel | |
AddProp(const SPropPoint *point, CModelAbstract *model, CObjectEntry *objectentry, float minHeight=0.f, float maxHeight=0.f) | CModel | |
BuildAnimation(const VfsPath &pathname, const CStr &name, float speed, float actionpos, float actionpos2, float soundpos) | CModel | |
CalcAnimatedObjectBounds(CSkeletonAnimDef *anim, CBoundingBoxAligned &result) | CModel | |
CalcBounds() | CModel | virtual |
CalcSelectionBox() | CModelAbstract | protected |
CalcStaticObjectBounds() | CModel | |
Clone() const | CModel | virtual |
CModel(CSkeletonAnimManager &skeletonAnimManager, CSimulation2 &simulation) | CModel | |
CModelAbstract() | CModelAbstract | inline |
CopyAnimationFrom(CModel *source) | CModel | |
CRenderableObject() | CRenderableObject | inline |
FindFirstAmmoProp() | CModel | |
GetAnimatedBoneMatrices() | CModel | inline |
GetAnimation() const | CModel | inline |
GetFlags() const | CModel | inline |
GetInvTransform() const | CRenderableObject | inline |
GetMaterial() | CModel | inline |
GetModelDef() | CModel | inline |
GetObjectBounds() | CModel | inline |
GetObjectSelectionBoundsRec() | CModel | virtual |
GetPlayerID() const | CModelAbstract | inlinevirtual |
GetProps() | CModel | inline |
GetProps() const | CModel | inline |
GetRenderData() | CRenderableObject | inline |
GetSelectionBox() | CModelAbstract | virtual |
GetShadingColor() const | CModelAbstract | inlinevirtual |
GetTransform() const | CRenderableObject | inline |
GetWorldBounds() | CRenderableObject | inline |
GetWorldBoundsRec() | CModel | virtual |
HideAmmoProp() | CModel | |
InitModel(const CModelDefPtr &modeldef) | CModel | |
InvalidateBounds() | CModelAbstract | inlinevirtual |
InvalidatePosition() | CModel | virtual |
IsSkinned() | CModel | inline |
m_AmmoLoadedProp | CModel | private |
m_AmmoPropPoint | CModel | private |
m_Anim | CModel | private |
m_AnimTime | CModel | private |
m_BoneMatrices | CModel | private |
m_BoundsValid | CRenderableObject | protected |
m_CustomSelectionShape | CModelAbstract | protected |
m_Flags | CModel | private |
m_InvTransform | CRenderableObject | protected |
m_Material | CModel | private |
m_ObjectBounds | CModel | private |
m_Parent | CModelAbstract | |
m_PlayerID | CModelAbstract | |
m_pModelDef | CModel | private |
m_PositionValid | CModelAbstract | |
m_Props | CModel | private |
m_RenderData | CRenderableObject | protected |
m_SelectionBox | CModelAbstract | protected |
m_SelectionBoxValid | CModelAbstract | protected |
m_ShadingColor | CModelAbstract | |
m_Simulation | CModel | private |
m_SkeletonAnimManager | CModel | private |
m_Transform | CRenderableObject | protected |
m_WorldBounds | CRenderableObject | protected |
NONCOPYABLE(CModel) | CModel | private |
RecalculateBoundsIfNecessary() | CRenderableObject | inlineprotected |
ReleaseData() | CModel | private |
RemoveShadowsRec() | CModel | |
SetAnimation(CSkeletonAnim *anim, bool once=false) | CModel | |
SetCustomSelectionShape(CustomSelectionShape *descriptor) | CModelAbstract | inline |
SetDirty(u32 dirtyflags) | CRenderableObject | inline |
SetDirtyRec(int dirtyflags) | CModel | inlinevirtual |
SetEntityVariable(const std::string &name, float value) | CModel | inlinevirtual |
SetFlags(int flags) | CModel | inline |
SetMaterial(const CMaterial &material) | CModel | |
SetPlayerID(player_id_t id) | CModel | virtual |
SetRenderData(CRenderData *renderdata) | CRenderableObject | inline |
SetShadingColor(const CColor &colour) | CModel | virtual |
SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1) | CModel | inlinevirtual |
SetTransform(const CMatrix3D &transform) | CModel | virtual |
ShowAmmoProp() | CModel | |
ToCModel() | CModel | inlinevirtual |
ToCModelDecal() | CModelAbstract | inlinevirtual |
ToCModelParticleEmitter() | CModelAbstract | inlinevirtual |
UpdateTo(float time) | CModel | |
ValidatePosition() | CModel | virtual |
~CModel() | CModel | |
~CModelAbstract() | CModelAbstract | inline |
~CRenderableObject() | CRenderableObject | inlinevirtual |