| AddAmmoProp(const SPropPoint *point, CModelAbstract *model, CObjectEntry *objectentry) | CModel | |
| AddFlagsRec(int flags) | CModel | |
| AddProp(const SPropPoint *point, CModelAbstract *model, CObjectEntry *objectentry, float minHeight=0.f, float maxHeight=0.f) | CModel | |
| BuildAnimation(const VfsPath &pathname, const CStr &name, float speed, float actionpos, float actionpos2, float soundpos) | CModel | |
| CalcAnimatedObjectBounds(CSkeletonAnimDef *anim, CBoundingBoxAligned &result) | CModel | |
| CalcBounds() | CModel | virtual |
| CalcSelectionBox() | CModelAbstract | protected |
| CalcStaticObjectBounds() | CModel | |
| Clone() const | CModel | virtual |
| CModel(CSkeletonAnimManager &skeletonAnimManager, CSimulation2 &simulation) | CModel | |
| CModelAbstract() | CModelAbstract | inline |
| CopyAnimationFrom(CModel *source) | CModel | |
| CRenderableObject() | CRenderableObject | inline |
| FindFirstAmmoProp() | CModel | |
| GetAnimatedBoneMatrices() | CModel | inline |
| GetAnimation() const | CModel | inline |
| GetFlags() const | CModel | inline |
| GetInvTransform() const | CRenderableObject | inline |
| GetMaterial() | CModel | inline |
| GetModelDef() | CModel | inline |
| GetObjectBounds() | CModel | inline |
| GetObjectSelectionBoundsRec() | CModel | virtual |
| GetPlayerID() const | CModelAbstract | inlinevirtual |
| GetProps() | CModel | inline |
| GetProps() const | CModel | inline |
| GetRenderData() | CRenderableObject | inline |
| GetSelectionBox() | CModelAbstract | virtual |
| GetShadingColor() const | CModelAbstract | inlinevirtual |
| GetTransform() const | CRenderableObject | inline |
| GetWorldBounds() | CRenderableObject | inline |
| GetWorldBoundsRec() | CModel | virtual |
| HideAmmoProp() | CModel | |
| InitModel(const CModelDefPtr &modeldef) | CModel | |
| InvalidateBounds() | CModelAbstract | inlinevirtual |
| InvalidatePosition() | CModel | virtual |
| IsSkinned() | CModel | inline |
| m_AmmoLoadedProp | CModel | private |
| m_AmmoPropPoint | CModel | private |
| m_Anim | CModel | private |
| m_AnimTime | CModel | private |
| m_BoneMatrices | CModel | private |
| m_BoundsValid | CRenderableObject | protected |
| m_CustomSelectionShape | CModelAbstract | protected |
| m_Flags | CModel | private |
| m_InvTransform | CRenderableObject | protected |
| m_Material | CModel | private |
| m_ObjectBounds | CModel | private |
| m_Parent | CModelAbstract | |
| m_PlayerID | CModelAbstract | |
| m_pModelDef | CModel | private |
| m_PositionValid | CModelAbstract | |
| m_Props | CModel | private |
| m_RenderData | CRenderableObject | protected |
| m_SelectionBox | CModelAbstract | protected |
| m_SelectionBoxValid | CModelAbstract | protected |
| m_ShadingColor | CModelAbstract | |
| m_Simulation | CModel | private |
| m_SkeletonAnimManager | CModel | private |
| m_Transform | CRenderableObject | protected |
| m_WorldBounds | CRenderableObject | protected |
| NONCOPYABLE(CModel) | CModel | private |
| RecalculateBoundsIfNecessary() | CRenderableObject | inlineprotected |
| ReleaseData() | CModel | private |
| RemoveShadowsRec() | CModel | |
| SetAnimation(CSkeletonAnim *anim, bool once=false) | CModel | |
| SetCustomSelectionShape(CustomSelectionShape *descriptor) | CModelAbstract | inline |
| SetDirty(u32 dirtyflags) | CRenderableObject | inline |
| SetDirtyRec(int dirtyflags) | CModel | inlinevirtual |
| SetEntityVariable(const std::string &name, float value) | CModel | inlinevirtual |
| SetFlags(int flags) | CModel | inline |
| SetMaterial(const CMaterial &material) | CModel | |
| SetPlayerID(player_id_t id) | CModel | virtual |
| SetRenderData(CRenderData *renderdata) | CRenderableObject | inline |
| SetShadingColor(const CColor &colour) | CModel | virtual |
| SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1) | CModel | inlinevirtual |
| SetTransform(const CMatrix3D &transform) | CModel | virtual |
| ShowAmmoProp() | CModel | |
| ToCModel() | CModel | inlinevirtual |
| ToCModelDecal() | CModelAbstract | inlinevirtual |
| ToCModelParticleEmitter() | CModelAbstract | inlinevirtual |
| UpdateTo(float time) | CModel | |
| ValidatePosition() | CModel | virtual |
| ~CModel() | CModel | |
| ~CModelAbstract() | CModelAbstract | inline |
| ~CRenderableObject() | CRenderableObject | inlinevirtual |