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CGame Member List

This is the complete list of members for CGame, including all inherited members.

CachePlayerColours()CGame
CGame(bool disableGraphics=false)CGame
GetPlayerColour(int player) const CGame
GetPlayerID()CGame
GetReplayLogger() const CGameinline
GetSimRate()CGameinline
GetSimulation2()CGameinline
GetTurnManager() const CGameinline
GetView()CGameinline
GetWorld()CGameinline
Interpolate(float simFrameLength, float realFrameLength)CGame
IsGameStarted() const CGameinline
LoadInitialState()CGameprivate
m_GameStartedCGameprivate
m_GameViewCGameprivate
m_InitialSavedStateCGameprivate
m_IsSavedGameCGameprivate
m_PausedCGame
m_PlayerColoursCGameprivate
m_PlayerIDCGameprivate
m_ReplayLoggerCGameprivate
m_SimRateCGameprivate
m_Simulation2CGameprivate
m_TurnManagerCGameprivate
m_WorldCGameprivate
NONCOPYABLE(CGame)CGameprivate
ReallyStartGame()CGame
RegisterInit(const CScriptValRooted &attribs, const std::string &savedState)CGameprivate
SetPlayerID(int playerID)CGame
SetSimRate(float simRate)CGameinline
SetTurnManager(CNetTurnManager *turnManager)CGame
StartGame(const CScriptValRooted &attribs, const std::string &savedState)CGame
Update(const double deltaRealTime, bool doInterpolate=true)CGame
~CGame()CGame