| Allocate(ScriptInterface &, jsval) | CCmpVisualActor | inlinestatic |
| ClassInit(CComponentManager &componentManager) | CCmpVisualActor | inlinestatic |
| Deallocate(IComponent *cmp) | CCmpVisualActor | inlinestatic |
| Deinit() | CCmpVisualActor | inlinevirtual |
| Deserialize(const CParamNode ¶mNode, IDeserializer &deserialize) | CCmpVisualActor | inlinevirtual |
| GetActorSeed() | CCmpVisualActor | inlinevirtual |
| GetActorShortName() | CCmpVisualActor | inlinevirtual |
| GetBounds() | CCmpVisualActor | inlinevirtual |
| GetEntityHandle() const | IComponent | inline |
| GetEntityId() const | IComponent | inline |
| GetJSClass() const | IComponent | virtual |
| GetJSInstance() const | IComponent | virtual |
| GetPosition() | CCmpVisualActor | inlinevirtual |
| GetProjectileActor() | CCmpVisualActor | inlinevirtual |
| GetProjectileLaunchPoint() | CCmpVisualActor | inlinevirtual |
| GetSchema() | CCmpVisualActor | inlinestatic |
| GetSelectionBox() | CCmpVisualActor | inlinevirtual |
| GetSerializationVersion() | IComponent | inlinestatic |
| GetSimContext() const | IComponent | inline |
| GetSystemEntity() const | IComponent | inline |
| GetUnit() | CCmpVisualActor | inlinevirtual |
| HandleMessage(const CMessage &msg, bool global) | CCmpVisualActor | inlinevirtual |
| HasConstructionPreview() | CCmpVisualActor | inlinevirtual |
| Hotload(const VfsPath &name) | CCmpVisualActor | inlinevirtual |
| Init(const CParamNode ¶mNode) | CCmpVisualActor | inlinevirtual |
| InitModel(const CParamNode ¶mNode) | CCmpVisualActor | private |
| InitSelectionShapeDescriptor(const CParamNode ¶mNode) | CCmpVisualActor | private |
| Interpolate(float frameTime, float frameOffset) | CCmpVisualActor | private |
| m_ActorName | CCmpVisualActor | private |
| m_AnimDesync | CCmpVisualActor | private |
| m_AnimName | CCmpVisualActor | private |
| m_AnimOnce | CCmpVisualActor | private |
| m_AnimOverride | CCmpVisualActor | private |
| m_AnimRunThreshold | CCmpVisualActor | private |
| m_AnimSpeed | CCmpVisualActor | private |
| m_AnimSyncRepeatTime | CCmpVisualActor | private |
| m_B | CCmpVisualActor | private |
| m_ConstructionPreview | CCmpVisualActor | private |
| m_ConstructionProgress | CCmpVisualActor | private |
| m_G | CCmpVisualActor | private |
| m_PreviouslyRendered | CCmpVisualActor | private |
| m_R | CCmpVisualActor | private |
| m_Seed | CCmpVisualActor | private |
| m_SoundGroup | CCmpVisualActor | private |
| m_Unit | CCmpVisualActor | private |
| m_Visibility | CCmpVisualActor | private |
| m_VisibleInAtlasOnly | CCmpVisualActor | private |
| ReloadActor() | CCmpVisualActor | private |
| RenderSubmit(SceneCollector &collector, const CFrustum &frustum, bool culling) | CCmpVisualActor | private |
| ReplaceMoveAnimation(std::string name, std::string replace) | CCmpVisualActor | inlinevirtual |
| ResetMoveAnimation(std::string name) | CCmpVisualActor | inlinevirtual |
| SelectAnimation(std::string name, bool once, fixed speed, std::wstring soundgroup) | CCmpVisualActor | inlinevirtual |
| SelectMovementAnimation(fixed runThreshold) | CCmpVisualActor | inlinevirtual |
| Serialize(ISerializer &serialize) | CCmpVisualActor | inlinevirtual |
| SerializeCommon(S &serialize) | CCmpVisualActor | inline |
| SetActorSeed(u32 seed) | CCmpVisualActor | inlinevirtual |
| SetAnimationSyncOffset(fixed actiontime) | CCmpVisualActor | inlinevirtual |
| SetAnimationSyncRepeat(fixed repeattime) | CCmpVisualActor | inlinevirtual |
| SetConstructionProgress(fixed progress) | CCmpVisualActor | inlinevirtual |
| SetEntityHandle(CEntityHandle ent) | IComponent | inline |
| SetShadingColour(fixed r, fixed g, fixed b, fixed a) | CCmpVisualActor | inlinevirtual |
| SetSimContext(const CSimContext &context) | IComponent | inline |
| SetUnitEntitySelection(const CStr &selection) | CCmpVisualActor | inlinevirtual |
| SetVariable(std::string name, float value) | CCmpVisualActor | inlinevirtual |
| Update(fixed turnLength) | CCmpVisualActor | private |
| UpdateVisibility() | CCmpVisualActor | private |
| ~IComponent() | IComponent | virtual |