Allocate(ScriptInterface &, jsval) | CCmpVisualActor | inlinestatic |
ClassInit(CComponentManager &componentManager) | CCmpVisualActor | inlinestatic |
Deallocate(IComponent *cmp) | CCmpVisualActor | inlinestatic |
Deinit() | CCmpVisualActor | inlinevirtual |
Deserialize(const CParamNode ¶mNode, IDeserializer &deserialize) | CCmpVisualActor | inlinevirtual |
GetActorSeed() | CCmpVisualActor | inlinevirtual |
GetActorShortName() | CCmpVisualActor | inlinevirtual |
GetBounds() | CCmpVisualActor | inlinevirtual |
GetEntityHandle() const | IComponent | inline |
GetEntityId() const | IComponent | inline |
GetJSClass() const | IComponent | virtual |
GetJSInstance() const | IComponent | virtual |
GetPosition() | CCmpVisualActor | inlinevirtual |
GetProjectileActor() | CCmpVisualActor | inlinevirtual |
GetProjectileLaunchPoint() | CCmpVisualActor | inlinevirtual |
GetSchema() | CCmpVisualActor | inlinestatic |
GetSelectionBox() | CCmpVisualActor | inlinevirtual |
GetSerializationVersion() | IComponent | inlinestatic |
GetSimContext() const | IComponent | inline |
GetSystemEntity() const | IComponent | inline |
GetUnit() | CCmpVisualActor | inlinevirtual |
HandleMessage(const CMessage &msg, bool global) | CCmpVisualActor | inlinevirtual |
HasConstructionPreview() | CCmpVisualActor | inlinevirtual |
Hotload(const VfsPath &name) | CCmpVisualActor | inlinevirtual |
Init(const CParamNode ¶mNode) | CCmpVisualActor | inlinevirtual |
InitModel(const CParamNode ¶mNode) | CCmpVisualActor | private |
InitSelectionShapeDescriptor(const CParamNode ¶mNode) | CCmpVisualActor | private |
Interpolate(float frameTime, float frameOffset) | CCmpVisualActor | private |
m_ActorName | CCmpVisualActor | private |
m_AnimDesync | CCmpVisualActor | private |
m_AnimName | CCmpVisualActor | private |
m_AnimOnce | CCmpVisualActor | private |
m_AnimOverride | CCmpVisualActor | private |
m_AnimRunThreshold | CCmpVisualActor | private |
m_AnimSpeed | CCmpVisualActor | private |
m_AnimSyncRepeatTime | CCmpVisualActor | private |
m_B | CCmpVisualActor | private |
m_ConstructionPreview | CCmpVisualActor | private |
m_ConstructionProgress | CCmpVisualActor | private |
m_G | CCmpVisualActor | private |
m_PreviouslyRendered | CCmpVisualActor | private |
m_R | CCmpVisualActor | private |
m_Seed | CCmpVisualActor | private |
m_SoundGroup | CCmpVisualActor | private |
m_Unit | CCmpVisualActor | private |
m_Visibility | CCmpVisualActor | private |
m_VisibleInAtlasOnly | CCmpVisualActor | private |
ReloadActor() | CCmpVisualActor | private |
RenderSubmit(SceneCollector &collector, const CFrustum &frustum, bool culling) | CCmpVisualActor | private |
ReplaceMoveAnimation(std::string name, std::string replace) | CCmpVisualActor | inlinevirtual |
ResetMoveAnimation(std::string name) | CCmpVisualActor | inlinevirtual |
SelectAnimation(std::string name, bool once, fixed speed, std::wstring soundgroup) | CCmpVisualActor | inlinevirtual |
SelectMovementAnimation(fixed runThreshold) | CCmpVisualActor | inlinevirtual |
Serialize(ISerializer &serialize) | CCmpVisualActor | inlinevirtual |
SerializeCommon(S &serialize) | CCmpVisualActor | inline |
SetActorSeed(u32 seed) | CCmpVisualActor | inlinevirtual |
SetAnimationSyncOffset(fixed actiontime) | CCmpVisualActor | inlinevirtual |
SetAnimationSyncRepeat(fixed repeattime) | CCmpVisualActor | inlinevirtual |
SetConstructionProgress(fixed progress) | CCmpVisualActor | inlinevirtual |
SetEntityHandle(CEntityHandle ent) | IComponent | inline |
SetShadingColour(fixed r, fixed g, fixed b, fixed a) | CCmpVisualActor | inlinevirtual |
SetSimContext(const CSimContext &context) | IComponent | inline |
SetUnitEntitySelection(const CStr &selection) | CCmpVisualActor | inlinevirtual |
SetVariable(std::string name, float value) | CCmpVisualActor | inlinevirtual |
Update(fixed turnLength) | CCmpVisualActor | private |
UpdateVisibility() | CCmpVisualActor | private |
~IComponent() | IComponent | virtual |