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CCmpVisualActor Member List

This is the complete list of members for CCmpVisualActor, including all inherited members.

Allocate(ScriptInterface &, jsval)CCmpVisualActorinlinestatic
ClassInit(CComponentManager &componentManager)CCmpVisualActorinlinestatic
Deallocate(IComponent *cmp)CCmpVisualActorinlinestatic
Deinit()CCmpVisualActorinlinevirtual
Deserialize(const CParamNode &paramNode, IDeserializer &deserialize)CCmpVisualActorinlinevirtual
GetActorSeed()CCmpVisualActorinlinevirtual
GetActorShortName()CCmpVisualActorinlinevirtual
GetBounds()CCmpVisualActorinlinevirtual
GetEntityHandle() const IComponentinline
GetEntityId() const IComponentinline
GetJSClass() const IComponentvirtual
GetJSInstance() const IComponentvirtual
GetPosition()CCmpVisualActorinlinevirtual
GetProjectileActor()CCmpVisualActorinlinevirtual
GetProjectileLaunchPoint()CCmpVisualActorinlinevirtual
GetSchema()CCmpVisualActorinlinestatic
GetSelectionBox()CCmpVisualActorinlinevirtual
GetSerializationVersion()IComponentinlinestatic
GetSimContext() const IComponentinline
GetSystemEntity() const IComponentinline
GetUnit()CCmpVisualActorinlinevirtual
HandleMessage(const CMessage &msg, bool global)CCmpVisualActorinlinevirtual
HasConstructionPreview()CCmpVisualActorinlinevirtual
Hotload(const VfsPath &name)CCmpVisualActorinlinevirtual
Init(const CParamNode &paramNode)CCmpVisualActorinlinevirtual
InitModel(const CParamNode &paramNode)CCmpVisualActorprivate
InitSelectionShapeDescriptor(const CParamNode &paramNode)CCmpVisualActorprivate
Interpolate(float frameTime, float frameOffset)CCmpVisualActorprivate
m_ActorNameCCmpVisualActorprivate
m_AnimDesyncCCmpVisualActorprivate
m_AnimNameCCmpVisualActorprivate
m_AnimOnceCCmpVisualActorprivate
m_AnimOverrideCCmpVisualActorprivate
m_AnimRunThresholdCCmpVisualActorprivate
m_AnimSpeedCCmpVisualActorprivate
m_AnimSyncRepeatTimeCCmpVisualActorprivate
m_BCCmpVisualActorprivate
m_ConstructionPreviewCCmpVisualActorprivate
m_ConstructionProgressCCmpVisualActorprivate
m_GCCmpVisualActorprivate
m_PreviouslyRenderedCCmpVisualActorprivate
m_RCCmpVisualActorprivate
m_SeedCCmpVisualActorprivate
m_SoundGroupCCmpVisualActorprivate
m_UnitCCmpVisualActorprivate
m_VisibilityCCmpVisualActorprivate
m_VisibleInAtlasOnlyCCmpVisualActorprivate
ReloadActor()CCmpVisualActorprivate
RenderSubmit(SceneCollector &collector, const CFrustum &frustum, bool culling)CCmpVisualActorprivate
ReplaceMoveAnimation(std::string name, std::string replace)CCmpVisualActorinlinevirtual
ResetMoveAnimation(std::string name)CCmpVisualActorinlinevirtual
SelectAnimation(std::string name, bool once, fixed speed, std::wstring soundgroup)CCmpVisualActorinlinevirtual
SelectMovementAnimation(fixed runThreshold)CCmpVisualActorinlinevirtual
Serialize(ISerializer &serialize)CCmpVisualActorinlinevirtual
SerializeCommon(S &serialize)CCmpVisualActorinline
SetActorSeed(u32 seed)CCmpVisualActorinlinevirtual
SetAnimationSyncOffset(fixed actiontime)CCmpVisualActorinlinevirtual
SetAnimationSyncRepeat(fixed repeattime)CCmpVisualActorinlinevirtual
SetConstructionProgress(fixed progress)CCmpVisualActorinlinevirtual
SetEntityHandle(CEntityHandle ent)IComponentinline
SetShadingColour(fixed r, fixed g, fixed b, fixed a)CCmpVisualActorinlinevirtual
SetSimContext(const CSimContext &context)IComponentinline
SetUnitEntitySelection(const CStr &selection)CCmpVisualActorinlinevirtual
SetVariable(std::string name, float value)CCmpVisualActorinlinevirtual
Update(fixed turnLength)CCmpVisualActorprivate
UpdateVisibility()CCmpVisualActorprivate
~IComponent()IComponentvirtual