Pyrogenesis
13997
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This is the complete list of members for CAIWorker, including all inherited members.
AddPlayer(const std::wstring &aiName, player_id_t player, uint8_t difficulty, bool callConstructor) | CAIWorker | inline |
CAIWorker() | CAIWorker | inline |
Deserialize(std::istream &stream) | CAIWorker | inline |
DumpHeap(void *cbdata) | CAIWorker | inlinestatic |
DumpImage(void *cbdata, std::wstring name, std::vector< u32 > data, u32 w, u32 h, u32 max) | CAIWorker | inlinestatic |
ForceGC(void *cbdata) | CAIWorker | inlinestatic |
GetCommands(std::vector< SCommandSets > &commands) | CAIWorker | inline |
getPlayerSize() | CAIWorker | inline |
LoadEntityTemplates(const std::vector< std::pair< std::string, const CParamNode * > > &templates) | CAIWorker | inline |
LoadMetadata(const VfsPath &path) | CAIWorker | inlineprivate |
m_Commands | CAIWorker | private |
m_CommandsComputed | CAIWorker | private |
m_DeserializablePrototypes | CAIWorker | private |
m_EntityTemplates | CAIWorker | private |
m_GameState | CAIWorker | private |
m_HasLoadedEntityTemplates | CAIWorker | private |
m_HasSharedComponent | CAIWorker | private |
m_PassabilityMap | CAIWorker | private |
m_PassabilityMapVal | CAIWorker | private |
m_PlayerMetadata | CAIWorker | private |
m_Players | CAIWorker | private |
m_RNG | CAIWorker | private |
m_ScriptInterface | CAIWorker | private |
m_ScriptRuntime | CAIWorker | private |
m_SerializablePrototypes | CAIWorker | private |
m_SharedAIObj | CAIWorker | private |
m_TechTemplates | CAIWorker | private |
m_TerritoryMap | CAIWorker | private |
m_TerritoryMapVal | CAIWorker | private |
m_TurnNum | CAIWorker | private |
PerformComputation() | CAIWorker | inlineprivate |
PostCommand(void *cbdata, CScriptValRooted cmd) | CAIWorker | inlinestatic |
RegisterSerializablePrototype(std::wstring name, CScriptVal proto) | CAIWorker | inline |
RegisterTechTemplates(const shared_ptr< ScriptInterface::StructuredClone > &techTemplates) | CAIWorker | inline |
RunGamestateInit(const shared_ptr< ScriptInterface::StructuredClone > &gameState, const Grid< u16 > &passabilityMap, const Grid< u8 > &territoryMap) | CAIWorker | inline |
Serialize(std::ostream &stream, bool isDebug) | CAIWorker | inline |
SerializeState(ISerializer &serializer) | CAIWorker | inline |
StartComputation(const shared_ptr< ScriptInterface::StructuredClone > &gameState, const Grid< u16 > &passabilityMap, const Grid< u8 > &territoryMap, bool territoryMapDirty) | CAIWorker | inline |
TryLoadSharedComponent(bool hasTechs) | CAIWorker | inline |
WaitToFinishComputation() | CAIWorker | inline |
~CAIWorker() | CAIWorker | inline |